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Related papers: Synthesizing Physical Character-Scene Interactions

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The ability to accurately predict the surrounding environment is a foundational principle of intelligence in biological and artificial agents. In recent years, a variety of approaches have been proposed for learning to predict the physical…

Computer Vision and Pattern Recognition · Computer Science 2019-08-01 Alberto Cenzato , Alberto Testolin , Marco Zorzi

Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Xiaohan Zhang , Bharat Lal Bhatnagar , Sebastian Starke , Ilya Petrov , Vladimir Guzov , Helisa Dhamo , Eduardo Pérez-Pellitero , Gerard Pons-Moll

Computational agents support humans in many areas of life and are therefore found in heterogeneous contexts. This means they operate in rapidly changing environments and can be confronted with huge state and action spaces. In order to…

Artificial Intelligence · Computer Science 2023-08-31 Nicole Merkle , Ralf Mikut

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and…

Graphics · Computer Science 2018-10-16 Xue Bin Peng , Angjoo Kanazawa , Jitendra Malik , Pieter Abbeel , Sergey Levine

Person search has recently been a challenging task in the computer vision domain, which aims to search specific pedestrians from real cameras.Nevertheless, most surveillance videos comprise only a handful of images of each pedestrian, which…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Huibing Wang , Tianxiang Cui , Mingze Yao , Huijuan Pang , Yushan Du

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Isabela Albuquerque , João Monteiro , Tiago H. Falk

In this paper, we tackle the problem of scene-aware 3D human motion forecasting. A key challenge of this task is to predict future human motions that are consistent with the scene by modeling the human-scene interactions. While recent works…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Chaoyue Xing , Wei Mao , Miaomiao Liu

Effectively capturing the joint distribution of all agents in a scene is relevant for predicting the true evolution of the scene and in turn providing more accurate information to the decision processes of autonomous vehicles. While new…

Robotics · Computer Science 2026-01-28 Anna Mészáros , Javier Alonso-Mora , Jens Kober

We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while…

Computer Vision and Pattern Recognition · Computer Science 2023-04-28 Sumith Kulal , Tim Brooks , Alex Aiken , Jiajun Wu , Jimei Yang , Jingwan Lu , Alexei A. Efros , Krishna Kumar Singh

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

In multi-agent reinforcement learning, the inherent non-stationarity of the environment caused by other agents' actions posed significant difficulties for an agent to learn a good policy independently. One way to deal with non-stationarity…

Machine Learning · Computer Science 2022-06-22 Haobin Jiang , Yifan Yu , Zongqing Lu

Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Hyeonwoo Kim , Jeonghwan Kim , Kyungwon Cho , Hanbyul Joo

We consider the problem of learning object arrangements in a 3D scene. The key idea here is to learn how objects relate to human poses based on their affordances, ease of use and reachability. In contrast to modeling object-object…

Machine Learning · Computer Science 2012-07-03 Yun Jiang , Marcus Lim , Ashutosh Saxena

Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward…

Machine Learning · Computer Science 2021-07-15 Tengyang Xie , John Langford , Paul Mineiro , Ida Momennejad

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Inwoo Hwang , Bing Zhou , Young Min Kim , Jian Wang , Chuan Guo

We propose a real-time method for reactive motion synthesis based on the known trajectory of input character, predicting instant reactions using only historical, user-controlled motions. Our method handles the uncertainty of future…

Graphics · Computer Science 2025-07-15 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert Shum

Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Hongwei Yi , Chun-Hao P. Huang , Dimitrios Tzionas , Muhammed Kocabas , Mohamed Hassan , Siyu Tang , Justus Thies , Michael J. Black

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Hongjie Li , Hong-Xing Yu , Jiaman Li , Jiajun Wu

Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving…

Movement coordination in human ensembles has been studied little in the current literature. In the existing experimental works, situations where all subjects are connected with each other through direct visual and auditory coupling, and…

Human-Computer Interaction · Computer Science 2016-08-17 Francesco Alderisio , Maria Lombardi , Gianfranco Fiore , Mario di Bernardo
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