English
Related papers

Related papers: Evolving Flying Machines in Minecraft Using Qualit…

200 papers

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Motivated by the evolution of complex bird songs, an abstract imitation game is proposed to study the increase of dynamical complexity: Artificial "birds" display a "song" time series to each other, and those that imitate the other's song…

adap-org · Physics 2008-06-25 Kunihiko Kaneko , Junji Suzuki

EVOC (for EVOlution of Culture) is a computer model of culture that enables us to investigate how various factors such as barriers to cultural diffusion, the presence and choice of leaders, or changes in the ratio of innovation to imitation…

Multiagent Systems · Computer Science 2019-07-11 Liane Gabora

In Quality-Diversity (QD) algorithms, which evolve a behaviourally diverse archive of high-performing solutions, the behaviour space is a difficult design choice that should be tailored to the target application. In QD meta-evolution, one…

Neural and Evolutionary Computing · Computer Science 2024-01-08 David M. Bossens , Danesh Tarapore

Quality diversity (QD) is a growing branch of stochastic optimization research that studies the problem of generating an archive of solutions that maximize a given objective function but are also diverse with respect to a set of specified…

Artificial Intelligence · Computer Science 2021-10-28 Matthew C. Fontaine , Stefanos Nikolaidis

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

Performance · Computer Science 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends. In the arena game mode, before each match, a…

Artificial Intelligence · Computer Science 2020-05-14 Jakub Kowalski , Radosław Miernik

The increasing importance of robots and automation creates a demand for learnable controllers which can be obtained through various approaches such as Evolutionary Algorithms (EAs) or Reinforcement Learning (RL). Unfortunately, these two…

Artificial Intelligence · Computer Science 2020-09-22 Szymon Brych , Antoine Cully

Institutions and cultures evolve adaptively in response to the current environmental incentives, usually. But sometimes institutional change is due to stochastic drives beyond current fitness, including drift, path dependency, blind…

Physics and Society · Physics 2022-09-07 Qiankun Zhong , Seth Frey , Martin Hilbert

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…

Artificial Intelligence · Computer Science 2018-08-01 Christoph Salge , Michael Cerny Green , Rodrigo Canaan , Julian Togelius

By combining Genetic Programming, MAP-Elites and Covariance Matrix Adaptation Evolution Strategy, we demonstrate very high success rates in Symbolic Regression problems. MAP-Elites is used to improve exploration while preserving diversity…

Neural and Evolutionary Computing · Computer Science 2019-06-11 J. -P. Bruneton , L. Cazenille , A. Douin , V. Reverdy

We propose Multi-Task Multi-Behavior MAP-Elites, a variant of MAP-Elites that finds a large number of high-quality solutions for a large set of tasks (optimization problems from a given family). It combines the original MAP-Elites for the…

Neural and Evolutionary Computing · Computer Science 2024-04-05 Anne , Mouret

From the formation of snowflakes to the evolution of diverse life forms, emergence is ubiquitous in our universe. In the quest to understand how complexity can arise from simple rules, abstract computational models, such as cellular…

Neural and Evolutionary Computing · Computer Science 2024-06-07 Maxence Faldor , Antoine Cully

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Evolutionary computation is an important component within various fields such as artificial intelligence research, reinforcement learning, robotics, industrial automation and/or optimization, engineering design, etc. Considering the…

Neural and Evolutionary Computing · Computer Science 2023-05-23 Nihat Engin Toklu , Timothy Atkinson , Vojtěch Micka , Paweł Liskowski , Rupesh Kumar Srivastava

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper…

Neural and Evolutionary Computing · Computer Science 2018-03-29 Navin K Adhikari , Sushil J. Louis , Siming Liu , Walker Spurgeon

Diverse, top-k, and top-quality planning are concerned with the generation of sets of solutions to sequential decision problems. Previously this area has been the domain of classical planners that require a symbolic model of the problem…

Artificial Intelligence · Computer Science 2023-08-28 Lyndon Benke , Tim Miller , Michael Papasimeon , Nir Lipovetzky

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

During the last two decades, various models have been proposed for fish collective motion. These models are mainly developed to decipher the biological mechanisms of social interaction between animals. They consider very simple homogeneous…

Neural and Evolutionary Computing · Computer Science 2019-07-23 Leo Cazenille , Nicolas Bredeche , José Halloy