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Many people now watch health videos, such as diet, exercise, mental health, COVID-19, and chronic disease videos, on social media. Most existing studies focused on video creators, leaving the motivations and practices of viewers…

Human-Computer Interaction · Computer Science 2024-04-03 Jiaying Liu , Yan Zhang

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

In this paper, I describe a platform for sharing programmable media on the web called ScratchR. As the backbone of an on-line community of creative learners, ScratchR will give members access to an audience and inspirational ideas from each…

Human-Computer Interaction · Computer Science 2015-07-07 Andrés Monroy-Hernández

We initiate the study of biological neural networks from the perspective of streaming algorithms. Like computers, human brains suffer from memory limitations which pose a significant obstacle when processing large scale and dynamically…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-06 Yael Hitron , Cameron Musco , Merav Parter

Social Live Stream Services (SLSS) exploit a new level of social interaction. One of the main challenges in these services is how to detect and prevent deviant behaviors that violate community guidelines. In this work, we focus on adult…

Social and Information Networks · Computer Science 2018-06-28 Nikolaos Lykousas , Vicenç Gómez , Constantinos Patsakis

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

Artificial Intelligence · Computer Science 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

Mob Programming, or "mobbing", is a relatively new collaborative programming practice being experimented with in different organizational contexts. There are a number of claimed benefits to this way of working, but it is not clear if these…

Software Engineering · Computer Science 2019-07-29 Jim Buchan , Mark Pearl

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding.…

We report results from a measurement study of three video streaming services, YouTube, Dailymotion and Vimeo on six different smartphones. We measure and analyze the traffic and energy consumption when streaming different quality videos…

Multimedia · Computer Science 2012-09-14 Mohammad Ashraful Hoque , Matti Siekkinen , Jukka K. Nurminen , Mika Aalto

Online communities are becoming increasingly important as platforms for large-scale human cooperation. These communities allow users seeking and sharing professional skills to solve problems collaboratively. To investigate how users…

Physics and Society · Physics 2016-04-27 Lingfei Wu , Jacopo A. Baggio , Marco A. Janssen

Social live streaming services (SLSS) (e.g. Twitch, YouTube Live) combine real-time presentation of user-generated content with social networking features that allow streamers and viewers to interact in a co-present social online setting.…

Human-Computer Interaction · Computer Science 2021-10-12 Huilian Sophie Qiu , Daniel Klug

We examine how the behavior of software developers changes in response to removing gamification elements from GitHub, an online platform for collaborative programming and software development. We find that the unannounced removal of daily…

Software Engineering · Computer Science 2021-05-11 Lukas Moldon , Markus Strohmaier , Johannes Wachs

The rapid growth of 5G video streaming is intensifying energy consumption across access, core, and data-center networks, underscoring the critical need for energy and carbon-efficient solutions. While reducing streaming bitrates improves…

Emerging Technologies · Computer Science 2026-01-30 Konstantinos Varsos , Adamantia Stamou , George D. Stamoulis , Vasillios A. Siris

This paper offers an insightful examination of how currently top-trending AI technologies, i.e., generative artificial intelligence (Generative AI) and large language models (LLMs), are reshaping the field of video technology, including…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Pengyuan Zhou , Lin Wang , Zhi Liu , Yanbin Hao , Pan Hui , Sasu Tarkoma , Jussi Kangasharju

Both text and video data are abundant on the internet and support large-scale self-supervised learning through next token or frame prediction. However, they have not been equally leveraged: language models have had significant real-world…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Sherry Yang , Jacob Walker , Jack Parker-Holder , Yilun Du , Jake Bruce , Andre Barreto , Pieter Abbeel , Dale Schuurmans

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare

Live coding for teaching-synchronously writing software in front of students-can be an effective method for engaging students and instilling practical programming skills. However, not all settings are conducive to live coding and not all…

Human-Computer Interaction · Computer Science 2025-04-04 Caroline Berger , David Weintrop , Niklas Elmqvist

Increasingly, software developers are using a wide array of social collaborative platforms for software development and learning. In this work, we examined the similarities in developer's interests within and across GitHub and Stack…

Social and Information Networks · Computer Science 2017-08-28 Roy Ka-Wei Lee , David Lo

Achieving the UN Sustainable Development Goals (SDGs) demands adequate levels of awareness and actions to address sustainability challenges. Software systems will play an important role in moving towards these targets. Sustainability skills…