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As a long-term vision in the field of artificial intelligence, the core goal of embodied intelligence is to improve the perception, understanding, and interaction capabilities of agents and the environment. Vision-language navigation (VLN),…

Robotics · Computer Science 2024-03-21 Peng Gao , Peng Wang , Feng Gao , Fei Wang , Ruyue Yuan

Network embedding methods aim at learning low-dimensional latent representation of nodes in a network. These representations can be used as features for a wide range of tasks on graphs such as classification, clustering, link prediction,…

Social and Information Networks · Computer Science 2018-08-09 Haochen Chen , Bryan Perozzi , Rami Al-Rfou , Steven Skiena

Set systems are used to model data that naturally arises in many contexts: social networks have communities, musicians have genres, and patients have symptoms. Visualizations that accurately reflect the information in the underlying set…

Human-Computer Interaction · Computer Science 2022-02-17 Markus Wallinger , Ben Jacobsen , Stephen Kobourov , Martin Nöllenburg

Network embedding, which aims to learn low-dimensional representations of nodes, has been used for various graph related tasks including visualization, link prediction and node classification. Most existing embedding methods rely solely on…

Social and Information Networks · Computer Science 2019-08-22 Palash Goyal , Homa Hosseinmardi , Emilio Ferrara , Aram Galstyan

With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric…

Human-Computer Interaction · Computer Science 2024-08-12 Daniel Enriquez , Wai Tong , Chris North , Huamin Qu , Yalong Yang

AI agents today are mostly siloed - they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action - but rarely…

Artificial Intelligence · Computer Science 2025-07-31 Yining Hong , Rui Sun , Bingxuan Li , Xingcheng Yao , Maxine Wu , Alexander Chien , Da Yin , Ying Nian Wu , Zhecan James Wang , Kai-Wei Chang

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…

A main challenge in mining network-based data is finding effective ways to represent or encode graph structures so that it can be efficiently exploited by machine learning algorithms. Several methods have focused in network representation…

Social and Information Networks · Computer Science 2019-03-18 Leonardo Gutiérrez-Gómez , Jean-Charles Delvenne

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

Brushing and linking is widely used for visual analytics in desktop environments. However, using this approach to link many data items between situated (e.g., a virtual screen with data) and embedded views (e.g., highlighted objects in the…

Human-Computer Interaction · Computer Science 2024-06-12 Nina Doerr , Benjamin Lee , Katarina Baricova , Dieter Schmalstieg , Michael Sedlmair

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

Robotics · Computer Science 2023-03-21 Ya Jing , Tao Kong

Neurosurgery increasingly uses Mixed Reality (MR) technologies for intraoperative assistance. The greatest challenge in this area is mentally reconstructing complex 3D anatomical structures from 2D slices with millimetric precision, which…

3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that…

Human-Computer Interaction · Computer Science 2025-02-21 Samuel Reinders , Matthew Butler , Kim Marriott

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Ainaz Eftekhar , Kuo-Hao Zeng , Jiafei Duan , Ali Farhadi , Ani Kembhavi , Ranjay Krishna

Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Fangwei Zhong , Kui Wu , Hai Ci , Churan Wang , Hao Chen

Social networks are the fabric of society and the subject of frequent visual analysis. Closed triads represent triangular relationships between three people in a social network and are significant for understanding inherent interconnections…

Social and Information Networks · Computer Science 2024-06-25 Rusheng Pan , Helen C. Purchase , Tim Dwyer , Wei Chen

The analysis of complex high-dimensional data is a common task in many domains, resulting in bespoke visual exploration tools. Expectations and practices of domain experts as users do not always align with visualization theory. In this…

Human-Computer Interaction · Computer Science 2024-04-08 Christian Knoll , Laura Koesten , Isotta Rigoni , Serge Vulliémoz , Torsten Möller

Egocentric networks, often visualized as node-link diagrams, portray the complex relationship (link) dynamics between an entity (node) and others. However, common analytics tasks are multifaceted, encompassing interactions among four key…

Human-Computer Interaction · Computer Science 2025-03-07 Yun-Hsin Kuo , Dongyu Liu , Kwan-Liu Ma

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…

Human-Computer Interaction · Computer Science 2025-06-06 Chen Chen
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