English
Related papers

Related papers: Developing a Framework for Heterotopias as Discurs…

200 papers

Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low…

Computation and Language · Computer Science 2021-07-12 Peter A Jansen

Heterogeneous Multi-Embodied Agent Systems involve coordinating multiple embodied agents with diverse capabilities to accomplish tasks in dynamic environments. This process requires the collection, generation, and consumption of massive,…

Artificial Intelligence · Computer Science 2026-03-31 Xujia Li , Xin Li , Junquan Huang , Beirong Cui , Zibin Wu , Lei Chen

The mental lexicon is a complex cognitive system representing information about the words/concepts that one knows. Decades of psychological experiments have shown that conceptual associations across multiple, interactive cognitive levels…

Computation and Language · Computer Science 2022-10-04 Massimo Stella , Salvatore Citraro , Giulio Rossetti , Daniele Marinazzo , Yoed N. Kenett , Michael S. Vitevitch

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

Human-Computer Interaction · Computer Science 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data…

Human-Computer Interaction · Computer Science 2020-10-20 Bridger Herman , Francesca Samsel , Annie Bares , Seth Johnson , Greg Abram , Daniel F. Keefe

The current social reality is characterized by all-encompassing change, which disrupts existing social structures at all levels. Yet the prevailing view of society is based on the ontological primacy of stable hierarchical structures, which…

Computers and Society · Computer Science 2016-02-29 Viktoras Veitas , David Weinbaum

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Human-Computer Interaction · Computer Science 2025-07-28 Wieslaw Kopeć , Anna Jaskulska , Władysław Fuchs , Wiktor Stawski , Stanisław Knapiński , Barbara Karpowicz , Rafał Masłyk

The prevailing model for disseminating scientific knowledge relies on individual publications dispersed across numerous journals and archives. This legacy system is ill suited to the recent exponential proliferation of publications,…

The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…

Human-Computer Interaction · Computer Science 2024-01-30 Jie Guan , Alexis Morris

Machine learning and data systems increasingly function as infrastructures of memory: they ingest, store, and operationalize traces of personal, political, and cultural life. Yet contemporary governance demands credible forms of forgetting,…

Computers and Society · Computer Science 2026-02-25 Viktoriia Makovska , George Fletcher , Julia Stoyanovich , Tetiana Zakharchenko

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

Human-Computer Interaction · Computer Science 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

Deep learning has seen a movement away from representing examples with a monolithic hidden state towards a richly structured state. For example, Transformers segment by position, and object-centric architectures decompose images into…

While digital libraries offer essential benefits for the digital age such as constant availability and accessibility, they often fail in providing a similarly enjoyable browsing experience that benefits engagement and serendipitous…

Human-Computer Interaction · Computer Science 2024-06-04 Saeed Safikhani , Benedikt Gross , Johanna Pirker

Biochemistry, ecology, and neuroscience are examples of prominent fields aiming at describing interacting systems that exhibit non-trivial couplings to complex, ever-changing environments. We have recently shown that linear interactions and…

Statistical Mechanics · Physics 2022-08-10 Giorgio Nicoletti , Daniel Maria Busiello

The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in…

Robotics · Computer Science 2017-12-18 Dennis Sprute , Robin Rasch , Klaus Tönnies , Matthias König

"Cultural Windows" is a research initiative designed to enrich cross-cultural understanding through immersive extended reality (XR) experiences. This project proposes a workflow for deploying AR and VR platforms, allowing users to explore…

Human-Computer Interaction · Computer Science 2024-08-22 Hessam Djavaherpour , Pierre Dragicevic , Yvonne Jansen

Exploring and comprehending relevant academic literature is a vital yet challenging task for researchers, especially given the rapid expansion in research publications. This task fundamentally involves sensemaking - interpreting complex,…

Human-Computer Interaction · Computer Science 2025-08-22 Haoyang Yang , Elliott H. Faa , Weijian Liu , Shunan Guo , Duen Horng Chau , Yalong Yang

With the surge in modern research focus towards Pervasive Computing, lot of techniques and challenges needs to be addressed so as to effectively create smart spaces and achieve miniaturization. In the process of scaling down to compact…

Multimedia · Computer Science 2014-05-27 Divyajyothi M G , Rachappa , D H Rao

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

The Metaverse offers a second world beyond reality, where boundaries are non-existent, and possibilities are endless through engagement and immersive experiences using the virtual reality (VR) technology. Many disciplines can benefit from…