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Immersive environments have gradually become standard for visualizing and analyzing large or complex datasets that would otherwise be cumbersome, if not impossible, to explore through smaller scale computing devices. However, this type of…
This paper develops a spatiotemporal model for the visualization of dynamic topologies of hybrid spaces. The visualization of spatiotemporal data is a well-known problem, for example in digital twins in urban planning. There is also a lack…
Mixed Reality (MR) is a powerful interactive technology that yields new types of user experience. We present a semantic based interactive MR framework that exceeds the current geometry level approaches, a step change in generating…
Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both,…
Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding…
Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common…
This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…
In this poster, we present RealityDrop, a novel multimodal framework that uses Mixed Reality (MR) technology to manipulate, display, and transfer virtual content across different display systems. Employing MR as the centre of control,…
Humans are able to conceive physical reality by jointly learning different facets thereof. To every pair of notions related to a perceived reality may correspond a mutual relation, which is a notion on its own, but one-level higher. Thus,…
Cognitive processes are realized across an extraordinary range of natural, artificial, and hybrid systems, yet there is no unified framework for comparing their forms, limits, and unrealized possibilities. Here, we propose a cognition space…
The Third Infoscape refers to the information and knowledge generated through the myriads of micro-histories, through the progressive, emergent and polyphonic sedimentation of the expressions of the daily lives of city dwellers. To all…
Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline…
In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…
Hyper-learning and Unlearning is a speculative animation that reflect how learning is reconfigured within digital media ecologies. Using architectural education as a microcosm, the work reframes the city as a hyper-learning apparatus where…
This paper revisits building machine learning algorithms that involve interactions between entities, such as those between financial assets in an actively managed portfolio, or interactions between users in a social network. Our goal is to…
We give a rigorous framework for the interaction of physical computing devices with abstract computation. Device and program are mediated by the non-logical 'representation relation'; we give the conditions under which representation and…
A pressing challenge in current dialogue systems is to successfully converse with users on topics with information distributed across different modalities. Previous work in multiturn dialogue systems has primarily focused on either text or…
While language technologies have advanced significantly, current approaches fail to address the complex sociocultural dimensions of linguistic preservation. AI Thinking proposes a meaning-centered framework that would transform…
The proliferation of digital technologies in the distribution of digital content has prompted concerns about the effects on cultural diversity in the digital era. The concept of discoverability has been presented as a theoretical tool…