English
Related papers

Related papers: Developing a Framework for Heterotopias as Discurs…

200 papers

Any new medium, once it emerges, is used for more than the transmission of overt content alone. The information it carries typically operates on two levels: one is the content directly presented, while the other is the subtext beneath…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Qi Li , Xinchao Wang

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

So-called `wicked problems', those involving complex multi-dimensional settings, non-verifiable outcomes, heterogeneous impacts and a lack of single objectively correct answers, have plagued humans throughout history. Modern examples…

Artificial Intelligence · Computer Science 2025-10-20 Richard M. Bailey

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…

Recent advances in representation learning have demonstrated an ability to represent information from different modalities such as video, text, and audio in a single high-level embedding vector. In this work we present a self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Alexander H. Liu , SouYoung Jin , Cheng-I Jeff Lai , Andrew Rouditchenko , Aude Oliva , James Glass

Cognitive maps play a crucial role in facilitating flexible behaviour by representing spatial and conceptual relationships within an environment. The ability to learn and infer the underlying structure of the environment is crucial for…

Artificial Intelligence · Computer Science 2023-09-20 Daria de Tinguy , Toon Van de Maele , Tim Verbelen , Bart Dhoedt

Humans communicate using systems of interconnected stimuli or concepts -- from language and music to literature and science -- yet it remains unclear how, if at all, the structure of these networks supports the communication of information.…

Physics and Society · Physics 2020-03-27 Christopher W. Lynn , Lia Papadopoulos , Ari E. Kahn , Danielle S. Bassett

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

Computers and Society · Computer Science 2022-11-14 Feifei Shi , Huansheng Ning , Xiaohong Zhang , Rongyang Li , Qiaohui Tian , Shiming Zhang , Yuanyuan Zheng , Yudong Guo , Mahmoud Daneshmand

In this article, we introduce a reference model for interaction semantics among communicating discrete systems to guide the discourse on interoperability. The necessary set of unifying concepts is small and comprises essentially the notion…

Software Engineering · Computer Science 2019-08-16 Johannes Reich , Tizian Schröder

E-Semiotics is a conceptual and practical framework for designing, developing, and managing digital information and knowledge products. It applies semiotic principles to digital environments, focusing on the structural, contextual, and…

Digital Libraries · Computer Science 2025-03-19 Peter Stockinger

Deep learning is ubiquitous, but its lack of transparency limits its impact on several potential application areas. We demonstrate a virtual reality tool for automating the process of assigning data inputs to different categories. A dataset…

Human-Computer Interaction · Computer Science 2023-05-25 Hannes Kath , Bengt Lüers , Thiago S. Gouvêa , Daniel Sonntag

The rapid development of artificial intelligence technologies, particularly Large Language Models (LLMs), has revolutionized the landscape of lifelong learning. This paper introduces a conceptual framework for a self-constructed lifelong…

Computers and Society · Computer Science 2024-09-25 Kirill Krinkin , Tatiana Berlenko

How people narrate their experiences offers a window into how the mind organizes them. Computational approaches to therapeutic writing have evolved from lexical counting to neural methods, yet remain fragmented: dictionary tools miss…

Computation and Language · Computer Science 2026-05-01 Yuxi Ma , Jieming Cui , Muyang Li , Ye Zhao , Yu Li , Yixuan Wang , Chi Zhang , Yinyin Zang , Yixin Zhu

Metaphors fundamentally shape how we reason about complex issues like artificial intelligence, yet current approaches to metaphor analysis in political discourse suffer from inconsistent definitions and methodologies. This paper introduces…

Computers and Society · Computer Science 2026-03-19 Daniel Stone

The work attempts to unify the conceptual model of the user's virtual computer environment, with the aim of combining the local environments of operating systems and the global Internet environment into a single virtual environment built on…

Human-Computer Interaction · Computer Science 2021-04-22 Sergey I. Kruzhilov

Departments within a university are not only administrative units, but also an effort to gather investigators around common fields of academic study. A pervasive challenge is connecting members with shared research interests both within and…

Social and Information Networks · Computer Science 2025-02-12 Art Poon

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system,…

Human-Computer Interaction · Computer Science 2024-03-26 Ying Yang , Tim Dwyer , Zachari Swiecki , Benjamin Lee , Michael Wybrow , Maxime Cordeil , Teresa Wulandari , Bruce H. Thomas , Mark Billinghurst

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a…

Human-Computer Interaction · Computer Science 2024-09-10 Katja Krug , Julián Méndez , Weizhou Luo , Raimund Dachselt

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian
‹ Prev 1 8 9 10 Next ›