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Resource allocation problems are a fundamental domain in which to evaluate the fairness properties of algorithms. The trade-offs between fairness and utilization have a long history in this domain. A recent line of work has considered…

Data Structures and Algorithms · Computer Science 2020-10-20 Kate Donahue , Jon Kleinberg

This paper investigates mechanism design for congested facility location problems, where agents are partitioned into groups with conflicting interests (e.g., competition for booking a basketball court in a gymnasium), and each agent's cost…

Computer Science and Game Theory · Computer Science 2025-08-20 Cheng Peng , Houyu Zhou

Motivated by a plethora of practical examples where bias is induced by automated-decision making algorithms, there has been strong recent interest in the design of fair algorithms. However, there is often a dichotomy between fairness and…

Artificial Intelligence · Computer Science 2023-07-13 April Niu , Agnes Totschnig , Adrian Vetta

In the facility location problem, the task is to place one or more facilities so as to minimize the sum of the agent costs for accessing their nearest facility. Heretofore, in the strategic version, agent locations have been assumed to be…

Computer Science and Game Theory · Computer Science 2025-05-26 Richard Cole , Pranav Jangir

We address the problem of locating facilities on the $[0,1]$ interval based on reports from strategic agents. The cost of each agent is her distance to the closest facility, and the global objective is to minimize either the maximum cost of…

Computer Science and Game Theory · Computer Science 2017-01-04 Iddan Golomb , Christos Tzamos

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible,…

Computer Science and Game Theory · Computer Science 2015-03-26 Yukun Cheng , Sanming Zhou

We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting…

Computer Science and Game Theory · Computer Science 2016-03-01 Itai Feigenbaum , Matthew P. Johnson

We study the problem of approximate social welfare maximization (without money) in one-sided matching problems when agents have unrestricted cardinal preferences over a finite set of items. Random priority is a very well-known…

Computer Science and Game Theory · Computer Science 2014-05-07 Aris Filos-Ratsikas , Søren Kristoffer Stiil Frederiksen , Jie Zhang

Despite location being increasingly used in decision-making systems deployed in sensitive domains such as mortgages and insurance, little attention has been paid to the unfairness that may seep in due to the correlation of location with…

Computers and Society · Computer Science 2026-03-02 Nripsuta Ani Saxena , Abigail L. Horn , Wenbin Zhang , Cyrus Shahabi

In many prediction problems, the predictive model affects the distribution of the prediction target. This phenomenon is known as performativity and is often caused by the behavior of individuals with vested interests in the outcome of the…

Machine Learning · Statistics 2024-06-03 Seamus Somerstep , Ya'acov Ritov , Yuekai Sun

Dynamic max-min fair allocation (DMMF) is a simple and popular mechanism for the repeated allocation of a shared resource among competing agents: in each round, each agent can choose to request or not for the resource, which is then…

Computer Science and Game Theory · Computer Science 2025-01-28 Chido Onyeze , Siddhartha Banerjee , Giannis Fikioris , Éva Tardos

A decision maker typically (i) incorporates training data to learn about the relative effectiveness of treatments, and (ii) chooses an implementation mechanism that implies an ``optimal'' predicted outcome distribution according to some…

Econometrics · Economics 2025-05-29 Anders Bredahl Kock , David Preinerstorfer

We study fair mechanisms for the classic job scheduling problem on unrelated machines with the objective of minimizing the makespan. This problem is equivalent to minimizing the egalitarian social cost in the fair division of chores. The…

Computer Science and Game Theory · Computer Science 2024-12-12 Michal Feldman , Jugal Garg , Vishnu V. Narayan , Tomasz Ponitka

We consider the problem of allocating $m$ indivisible chores among $n$ agents with possibly different weights, aiming for a solution that is both fair and efficient. Specifically, we focus on the classic fairness notion of proportionality…

Computer Science and Game Theory · Computer Science 2025-10-14 Jugal Garg , Eklavya Sharma , Xiaowei Wu

We consider competitive facility location as a two-stage multi-agent system with two types of clients. For a given host graph with weighted clients on the vertices, first facility agents strategically select vertices for opening their…

Computer Science and Game Theory · Computer Science 2024-07-10 Simon Krogmann , Pascal Lenzner , Alexander Skopalik , Marc Uetz , Marnix C. Vos

We extend the fair machine learning literature by considering the problem of proportional centroid clustering in a metric context. For clustering $n$ points with $k$ centers, we define fairness as proportionality to mean that any $n/k$…

Machine Learning · Computer Science 2020-10-13 Xingyu Chen , Brandon Fain , Liang Lyu , Kamesh Munagala

Algorithmic fairness involves expressing notions such as equity, or reasonable treatment, as quantifiable measures that a machine learning algorithm can optimise. Most work in the literature to date has focused on classification problems…

Machine Learning · Computer Science 2020-03-06 Daniel Steinberg , Alistair Reid , Simon O'Callaghan

We study the fairness of dynamic resource allocation problem under the $\alpha$-fairness criterion. We recognize two different fairness objectives that naturally arise in this problem: the well-understood slot-fairness objective that aims…

Computer Science and Game Theory · Computer Science 2022-11-18 T. Si-Salem , G. Iosifidis , G. Neglia

In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…

Computer Science and Game Theory · Computer Science 2025-12-30 Huanjun Wang , Qizhi Fang , Wenjing Liu

We consider the problem of locating a public facility on a line, where a set of $n$ strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game…

Computer Science and Game Theory · Computer Science 2013-10-29 Michal Feldman , Yoav Wilf
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