Related papers: NeRF-Gaze: A Head-Eye Redirection Parametric Model…
Neural radiance fields (NeRFs) have demonstrated state-of-the-art performance for 3D computer vision tasks, including novel view synthesis and 3D shape reconstruction. However, these methods fail in adverse weather conditions. To address…
Eye tracking has become increasingly important in virtual and augmented reality applications; however, the current gaze accuracy falls short of meeting the requirements for spatial computing. We designed a gaze collection framework and…
Neural radiance fields (NeRF) bring a new wave for 3D interactive experiences. However, as an important part of the immersive experiences, the defocus effects have not been fully explored within NeRF. Some recent NeRF-based methods generate…
Recent studies on appearance based gaze estimation indicate the ability of Neural Networks to decode gaze information from facial images encompassing pose information. In this paper, we propose Gaze-Net: A capsule network capable of…
Deep neural networks have significantly improved appearance-based gaze estimation accuracy. However, it still suffers from unsatisfactory performance when generalizing the trained model to new domains, e.g., unseen environments or persons.…
This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations…
Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap where existing AGE models often fail in practical, unconstrained scenarios, particularly…
Robust gaze estimation is a challenging task, even for deep CNNs, due to the non-availability of large-scale labeled data. Moreover, gaze annotation is a time-consuming process and requires specialized hardware setups. We propose MTGLS: a…
Hearing-impaired listeners usually have troubles attending target talker in multi-talker scenes, even with hearing aids (HAs). The problem can be solved with eye-gaze steering HAs, which requires listeners eye-gazing on the target. In a…
Neural Radiance Fields (NeRFs) have demonstrated remarkable capabilities in 3D reconstruction and novel view synthesis. However, most existing NeRF frameworks require complete retraining when new views are introduced incrementally, limiting…
We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different…
We present iNeRF, a framework that performs mesh-free pose estimation by "inverting" a Neural RadianceField (NeRF). NeRFs have been shown to be remarkably effective for the task of view synthesis - synthesizing photorealistic novel views of…
Gaze estimation methods estimate gaze from facial appearance with a single camera. However, due to the limited view of a single camera, the captured facial appearance cannot provide complete facial information and thus complicate the gaze…
We present TimeNeRF, a generalizable neural rendering approach for rendering novel views at arbitrary viewpoints and at arbitrary times, even with few input views. For real-world applications, it is expensive to collect multiple views and…
Gaze estimation is instrumental in modern virtual reality (VR) systems. Despite significant progress in remote-camera gaze estimation, VR gaze research remains constrained by data scarcity, particularly the lack of large-scale, accurately…
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with…
Recent works use the Neural radiance field (NeRF) to perform multi-view 3D reconstruction, providing a significant leap in rendering photorealistic scenes. However, despite its efficacy, NeRF exhibits limited capability of learning…
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…
3D modeling holds significant importance in the realms of AR/VR and gaming, allowing for both artistic creativity and practical applications. However, the process is often time-consuming and demands a high level of skill. In this paper, we…
In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize…