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We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Sean Wu , Shamik Basu , Tim Broedermann , Luc Van Gool , Christos Sakaridis

On-orbit operations require the estimation of the relative 6D pose, i.e., position and orientation, between a chaser spacecraft and its target. While data-driven spacecraft pose estimation methods have been developed, their adoption in real…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Antoine Legrand , Renaud Detry , Christophe De Vleeschouwer

Enabling robots to understand human gaze target is a crucial step to allow capabilities in downstream tasks, for example, attention estimation and movement anticipation in real-world human-robot interactions. Prior works have addressed the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Zhuangzhuang Dai , Vincent Gbouna Zakka , Luis J. Manso , Chen Li

Novel view synthesis via Neural Radiance Fields (NeRFs) or 3D Gaussian Splatting (3DGS) typically necessitates dense observations with hundreds of input images to circumvent artifacts. We introduce Deceptive-NeRF/3DGS to enhance sparse-view…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Xinhang Liu , Jiaben Chen , Shiu-hong Kao , Yu-Wing Tai , Chi-Keung Tang

Mesh reconstruction from Neural Radiance Fields (NeRF) is widely used in 3D reconstruction and has been applied across numerous domains. However, existing methods typically rely solely on the given training set images, which restricts…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Haoyang Wang , Liming Liu , Xinggong Zhang

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Wangbo Yu , Yanbo Fan , Yong Zhang , Xuan Wang , Fei Yin , Yunpeng Bai , Yan-Pei Cao , Ying Shan , Yang Wu , Zhongqian Sun , Baoyuan Wu

This paper proposes a gaze correction and animation method for high-resolution, unconstrained portrait images, which can be trained without the gaze angle and the head pose annotations. Common gaze-correction methods usually require…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Jichao Zhang , Jingjing Chen , Hao Tang , Enver Sangineto , Peng Wu , Yan Yan , Nicu Sebe , Wei Wang

We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Hongyi Xu , Thiemo Alldieck , Cristian Sminchisescu

We present GeoNeRF, a generalizable photorealistic novel view synthesis method based on neural radiance fields. Our approach consists of two main stages: a geometry reasoner and a renderer. To render a novel view, the geometry reasoner…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Mohammad Mahdi Johari , Yann Lepoittevin , François Fleuret

Across photography, marketing, and website design, being able to direct the viewer's attention is a powerful tool. Motivated by professional workflows, we introduce an automatic method to make an image region more attention-capturing via…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Youssef Alami Mejjati , Celso F. Gomez , Kwang In Kim , Eli Shechtman , Zoya Bylinskii

Neural Radiance Fields (NeRFs) have emerged as powerful tools for capturing detailed 3D scenes through continuous volumetric representations. Recent NeRFs utilize feature grids to improve rendering quality and speed; however, these…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Tuan Pham , Stephan Mandt

Eye gaze estimation and simultaneous semantic understanding of a user through eye images is a crucial component in Virtual and Mixed Reality; enabling energy efficient rendering, multi-focal displays and effective interaction with 3D…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Zhengyang Wu , Srivignesh Rajendran , Tarrence van As , Joelle Zimmermann , Vijay Badrinarayanan , Andrew Rabinovich

This paper presents a method for gaze estimation according to face images. We train several gaze estimators adopting four different network architectures, including an architecture designed for gaze estimation (i.e.,iTracker-MHSA) and three…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Xin Cai , Boyu Chen , Jiabei Zeng , Jiajun Zhang , Yunjia Sun , Xiao Wang , Zhilong Ji , Xiao Liu , Xilin Chen , Shiguang Shan

The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Xingchen Zhou , Ying He , F. Richard Yu , Jianqiang Li , You Li

Current 3D gaze estimation methods struggle to generalize across diverse data domains, primarily due to i) the scarcity of annotated datasets, and ii) the insufficient diversity of labeled data. In this work, we present OmniGaze, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Hongyu Qu , Jianan Wei , Xiangbo Shu , Yazhou Yao , Wenguan Wang , Jinhui Tang

Generating geometric 3D reconstructions from Neural Radiance Fields (NeRFs) is of great interest. However, accurate and complete reconstructions based on the density values are challenging. The network output depends on input data, NeRF…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Miriam Jäger , Boris Jutzi

Human eye gaze detection plays an important role in various fields, including human-computer interaction, virtual reality and cognitive science. Although different relatively accurate systems of eye tracking and gaze detection exist, they…

Human-Computer Interaction · Computer Science 2017-09-13 Ehsan Arbabi , Mohammad Shabani , Ali Yarigholi

We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Octave Mariotti , Oisin Mac Aodha , Hakan Bilen

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Chen Gao , Yipeng Wang , Changil Kim , Jia-Bin Huang , Johannes Kopf

We present a new generic method for shadow-aware multi-view satellite photogrammetry of Earth Observation scenes. Our proposed method, the Shadow Neural Radiance Field (S-NeRF) follows recent advances in implicit volumetric representation…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Dawa Derksen , Dario Izzo
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