English
Related papers

Related papers: Towards automating Codenames spymasters with deep …

200 papers

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

Reinforcement Learning (RL) is a research area that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to vast…

Artificial Intelligence · Computer Science 2018-01-30 Per-Arne Andersen

Pragmatic reference enables efficient interpersonal communication. Prior work uses simple reference games to test models of pragmatic reasoning, often with unidentified speakers and listeners. In practice, however, speakers' sociocultural…

Computation and Language · Computer Science 2023-06-06 Omar Shaikh , Caleb Ziems , William Held , Aryan J. Pariani , Fred Morstatter , Diyi Yang

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

Theoretical Economics · Economics 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

Recently, researchers have made significant progress combining the advances in deep learning for learning feature representations with reinforcement learning. Some notable examples include training agents to play Atari games based on raw…

Machine Learning · Computer Science 2016-05-30 Yan Duan , Xi Chen , Rein Houthooft , John Schulman , Pieter Abbeel

The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…

Computation and Language · Computer Science 2016-04-08 Javier Vera , Pedro Montealegre , Eric Goles

Training agents to act competently in complex 3D environments from high-dimensional visual information is challenging. Reinforcement learning is conventionally used to train such agents, but requires a carefully designed reward function,…

Machine Learning · Computer Science 2025-12-30 Adam Jelley , Yuhan Cao , Dave Bignell , Amos Storkey , Sam Devlin , Tabish Rashid

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games…

Computer Science and Game Theory · Computer Science 2011-09-29 Jugal Garg , Albert Xin Jiang , Ruta Mehta

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

Artificial Intelligence · Computer Science 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Deep reinforcement learning is a technique for solving problems in a variety of environments, ranging from Atari video games to stock trading. This method leverages deep neural network models to make decisions based on observations of a…

Machine Learning · Computer Science 2022-09-13 Anthony Dowling

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

Finding meaningful and accurate dense rewards is a fundamental task in the field of reinforcement learning (RL) that enables agents to explore environments more efficiently. In traditional RL settings, agents learn optimal policies through…

Artificial Intelligence · Computer Science 2025-12-05 Shuyuan Zhang

Reinforcement learning refers to a group of methods from artificial intelligence where an agent performs learning through trial and error. It differs from supervised learning, since reinforcement learning requires no explicit labels;…

Machine Learning · Computer Science 2018-10-02 Nicolas Pröllochs , Stefan Feuerriegel

Reinforcement learning~(RL) is a versatile framework for learning to solve complex real-world tasks. However, influences on the learning performance of RL algorithms are often poorly understood in practice. We discuss different analysis…

Machine Learning · Computer Science 2023-09-14 Jan Schneider , Pierre Schumacher , Daniel Häufle , Bernhard Schölkopf , Dieter Büchler

The combination of Formal Methods with Reinforcement Learning (RL) has recently attracted interest as a way for single-agent RL to learn multiple-task specifications. In this paper we extend this convergence to multi-agent settings and…

Artificial Intelligence · Computer Science 2020-02-17 Borja G. León , Francesco Belardinelli

By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning…

Computation and Language · Computer Science 2024-02-14 Yang Liu , Peng Sun , Hang Li