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Image generation from a single image using generative adversarial networks is quite interesting due to the realism of generated images. However, recent approaches need improvement for such realistic and diverse image generation, when the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-26 Sutharsan Mahendren , Chamira Edussooriya , Ranga Rodrigo

Synthetic data used for scene text detection and recognition tasks have proven effective. However, there are still two problems: First, the color schemes used for text coloring in the existing methods are relatively fixed color key-value…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Shao Wei Wang , Guan Jie Huang , Xiang Yu Luo

This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input. CLIPDraw does not require any training; rather a pre-trained CLIP language-image encoder is used as a metric for maximizing…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Kevin Frans , L. B. Soros , Olaf Witkowski

Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the…

Machine Learning · Computer Science 2022-10-06 Xiaojie Guo , Liang Zhao

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

Graphics · Computer Science 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

Image processing is one of the most immerging and widely growing techniques making it a lively research field. Image processing is converting an image to a digital format and then doing different operations on it, such as improving the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-15 Bhishman Desai , Manish Paliwal , Kapil Kumar Nagwanshi

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

Machine learning, particularly graph learning, is gaining increasing recognition for its transformative impact across various fields. One such promising application is in the realm of molecule design and discovery, notably within the…

Machine Learning · Computer Science 2024-01-10 Nianzu Yang , Huaijin Wu , Kaipeng Zeng , Yang Li , Junchi Yan

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

When creating digital art, coloring and shading are often time consuming tasks that follow the same general patterns. A solution to automatically colorize raw line art would have many practical applications. We propose a setup utilizing two…

Computer Vision and Pattern Recognition · Computer Science 2017-05-01 Kevin Frans

Stroking and filling are the two basic rendering operations on paths in vector graphics. The theory of filling a path is well-understood in terms of contour integrals and winding numbers, but when path rendering standards specify stroking,…

Graphics · Computer Science 2026-04-07 Mark J. Kilgard

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene…

Graphics · Computer Science 2023-04-27 Weiyu Li , Xuelin Chen , Jue Wang , Baoquan Chen

We propose a method for creating a matte -- the per-pixel foreground color and alpha -- of a person by taking photos or videos in an everyday setting with a handheld camera. Most existing matting methods require a green screen background or…

Computer Vision and Pattern Recognition · Computer Science 2020-04-13 Soumyadip Sengupta , Vivek Jayaram , Brian Curless , Steve Seitz , Ira Kemelmacher-Shlizerman

Algorithms for laying out large graphs have seen significant progress in the past decade. However, browsing large graphs remains a challenge. Rendering thousands of graphical elements at once often results in a cluttered image, and…

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Seunggyu Chang , Jungchan Cho , Songhwai Oh

Image inpaiting is an important task in image processing and vision. In this paper, we develop a general method for patch-based image inpainting by synthesizing new textures from existing one. A novel framework is introduced to find several…

Computer Vision and Pattern Recognition · Computer Science 2016-05-06 Tao Zhou , Brian Johnson , Rui Li

The representation of parallax on virtual environment is still a problem to be studied. Common algorithms, such as Bump Mapping, Parallax Mapping and Displacement Mapping, treats this problem for small disparity between a real object and a…

Graphics · Computer Science 2024-02-27 Alexandre Yip Gonçalves Dias , Marcelo Knörich Zuffo

In this paper, we study the problem of generating a set ofrealistic and diverse backgrounds when given only a smallforeground region. We refer to this task as image outpaint-ing. The technical challenge of this task is to synthesize notonly…

Computer Vision and Pattern Recognition · Computer Science 2019-10-28 Lingzhi Zhang , Jiancong Wang , Jianbo Shi

We present a simple nearest-neighbor (NN) approach that synthesizes high-frequency photorealistic images from an "incomplete" signal such as a low-resolution image, a surface normal map, or edges. Current state-of-the-art deep generative…

Computer Vision and Pattern Recognition · Computer Science 2017-08-18 Aayush Bansal , Yaser Sheikh , Deva Ramanan

This paper addresses the task of estimating the light arriving from all directions to a 3D point observed at a selected pixel in an RGB image. This task is challenging because it requires predicting a mapping from a partial scene…

Computer Vision and Pattern Recognition · Computer Science 2019-06-19 Shuran Song , Thomas Funkhouser