English

Patch-based 3D Natural Scene Generation from a Single Example

Graphics 2023-04-27 v2 Computer Vision and Pattern Recognition

Abstract

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.

Keywords

Cite

@article{arxiv.2304.12670,
  title  = {Patch-based 3D Natural Scene Generation from a Single Example},
  author = {Weiyu Li and Xuelin Chen and Jue Wang and Baoquan Chen},
  journal= {arXiv preprint arXiv:2304.12670},
  year   = {2023}
}

Comments

23 pages, 26 figures, accepted by CVPR 2023. Project page: http://weiyuli.xyz/Sin3DGen/

R2 v1 2026-06-28T10:16:54.733Z