English

DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation

Computer Vision and Pattern Recognition 2025-07-30 v2

Abstract

Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/.

Keywords

Cite

@article{arxiv.2507.13985,
  title  = {DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation},
  author = {Haoran Li and Yuli Tian and Kun Lan and Yong Liao and Lin Wang and Pan Hui and Peng Yuan Zhou},
  journal= {arXiv preprint arXiv:2507.13985},
  year   = {2025}
}

Comments

Extended version of ECCV 2024 paper "DreamScene"

R2 v1 2026-07-01T04:07:56.157Z