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Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…
We study a three-dimensional analogue to the well-known graph visualization approach known as arc diagrams. We provide several algorithms that achieve good angular resolution for 3D arc diagrams, even for cases when the arcs must project to…
Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…
Light field photography captures rich structural information that may facilitate a number of traditional image processing and computer vision tasks. A crucial ingredient in such endeavors is accurate depth recovery. We present a novel…
A mixed graph contains (undirected) edges as well as (directed) arcs, thus generalizing undirected and directed graphs. A proper coloring $c$ of a mixed graph $G$ assigns a positive integer to each vertex such that $c(u)\neq c(v)$ for every…
We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…
Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is matting, i.e., separating captured performances from the…
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…
Fractal image generation algorithms exhibit extreme parallelizability. Using general purpose graphics processing unit (GPU) programming to implement escape-time algorithms for Julia sets of functions,parallel methods generate visually…
In the present paper, complete designs of graphs are considered. The notion of (regular) sampling is introduced and analyzed in detail, showing that the trivial necessary condition for its existence is actually sufficient. Some examples are…
Natural image matting separates the foreground from background in fractional occupancy which can be caused by highly transparent objects, complex foreground (e.g., net or tree), and/or objects containing very fine details (e.g., hairs).…
3D line mapping from multi-view RGB images provides a compact and structured visual representation of scenes. We study the problem from a physical and topological perspective: a 3D line most naturally emerges as the edge of a finite 3D…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
There is a delicate balance between automating repetitive work in creative domains while staying true to an artist's vision. The animation industry regularly outsources large animation workloads to foreign countries where labor is…
Recent advances in generative models and adversarial training have enabled artificially generating artworks in various artistic styles. It is highly desirable to gain more control over the generated style in practice. However, artistic…
Graphs are widely used as a popular representation of the network structure of connected data. Graph data can be found in a broad spectrum of application domains such as social systems, ecosystems, biological networks, knowledge graphs, and…
The research in dense online 3D mapping is mostly focused on the geometrical accuracy and spatial extent of the reconstructions. Their color appearance is often neglected, leading to inconsistent colors and noticeable artifacts. We rectify…
Graph drawings are commonly used to visualize relational data. User understanding and performance are linked to the quality of such drawings, which is measured by quality metrics. The tacit knowledge in the graph drawing community about…
A painter is free to modify how components of a natural scene are depicted, which can lead to a perceptually convincing image of the distal world. This signals a major difference between photos and paintings: paintings are explicitly…
Geometry processing of 3D objects is of primary interest in many areas of computer vision and graphics, including robot navigation, 3D object recognition, classification, feature extraction, etc. The recent introduction of cheap range…