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We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…

Computer Science and Game Theory · Computer Science 2021-07-06 Hau Chan , Minming Li , Chenhao Wang

We study deterministic mechanisms for the two-facility location problem. Given the reported locations of n agents on the real line, such a mechanism specifies where to build the two facilities. The single-facility variant of this problem…

Computer Science and Game Theory · Computer Science 2025-08-15 Elijah Journey Fullerton , Zeyuan Hu , C. Gregory Plaxton

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos

We focus on a simple, one-dimensional collective decision problem (often referred to as the facility location problem) and explore issues of strategyproofness and proportionality-based fairness. We introduce and analyze a hierarchy of…

Computer Science and Game Theory · Computer Science 2023-11-29 Haris Aziz , Alexander Lam , Barton E. Lee , Toby Walsh

We study the facility location problems where agents are located on a real line and divided into groups based on criteria such as ethnicity or age. Our aim is to design mechanisms to locate a facility to approximately minimize the costs of…

Computer Science and Game Theory · Computer Science 2023-06-06 Houyu Zhou , Minming Li , Hau Chan

We consider the strategyproof facility location problem on a circle. We focus on the case of 5 agents, and find a tight bound for the PCD strategyproof mechanism, which selects the reported location of an agent in proportion to the length…

Multiagent Systems · Computer Science 2025-10-21 Ido Farjoun , Reshef Meir

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an…

Computer Science and Game Theory · Computer Science 2023-01-05 Aris Filos-Ratsikas , Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

Facility location problems often permit facilities to be located at any position. But what if this is not the case in practice? What if facilities can only be located at particular locations like a highway exit or close to a bus stop? We…

Artificial Intelligence · Computer Science 2021-07-22 Toby Walsh

We consider the problem of locating a public facility on a line, where a set of $n$ strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game…

Computer Science and Game Theory · Computer Science 2013-10-29 Michal Feldman , Yoav Wilf

Strategyproof mechanisms provide robust equilibrium with minimal assumptions about knowledge and rationality but can be unachievable in combination with other desirable properties such as budget-balance, stability against deviations by…

Computer Science and Game Theory · Computer Science 2012-05-14 Benjamin Lubin , David C. Parkes

We study the impact on mechanisms for facility location of moving from one dimension to two (or more) dimensions and Euclidean or Manhattan distances. We consider three fundamental axiomatic properties: anonymity which is a basic fairness…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh

We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Specifically, we define the problem of task allocation in which…

Computer Science and Game Theory · Computer Science 2013-01-07 Ryan Porter , Amir Ronen , Yoav Shoham , Moshe Tennenholtz

In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…

Computer Science and Game Theory · Computer Science 2025-12-30 Huanjun Wang , Qizhi Fang , Wenjing Liu

We revisit the discrete heterogeneous two-facility location problem, in which there is a set of agents that occupy nodes of a line graph, and have private approval preferences over two facilities. When the facilities are located at some…

Computer Science and Game Theory · Computer Science 2021-09-10 Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

We study mechanism design when agents may have hidden secondary goals which will manifest as non-trivial preferences among outcomes for which their primary utility is the same. We show that in such cases, a mechanism is robust against…

Computer Science and Game Theory · Computer Science 2023-07-25 Renato Paes Leme , Jon Schneider , Hanrui Zhang

Strategy-proof mechanisms are widely used in market design. In an abstract allocation framework where outside options are available to agents, we obtain two results for strategy-proof mechanisms. They provide a unified foundation for…

Theoretical Economics · Economics 2021-01-05 Jun Zhang

This article describes a model and an exact solution method for facility location problems with decision-dependent uncertainties. The model allows characterizing the probability distribution of the random elements as a function of the…

Optimization and Control · Mathematics 2025-09-15 Giovanni Pantuso

We study a distributed facility location problem in which a set of agents, each with a private position on the real line, is partitioned into a collection of fixed, disjoint groups. The goal is to open $k$ facilities at locations chosen…

Computer Science and Game Theory · Computer Science 2026-01-22 Argyrios Deligkas , Panagiotis Kanellopoulos , Alexandros A. Voudouris

Aiming to overcome some of the limitations of worst-case analysis, the recently proposed framework of "algorithms with predictions" allows algorithms to be augmented with a (possibly erroneous) machine-learned prediction that they can use…

Computer Science and Game Theory · Computer Science 2024-03-28 Eric Balkanski , Vasilis Gkatzelis , Xizhi Tan , Cherlin Zhu

We consider a truthful facility location problem in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those…

Computer Science and Game Theory · Computer Science 2025-02-18 Argyrios Deligkas , Mohammad Lotfi , Alexandros A. Voudouris