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Role-playing games (RPGs) provide players with a rich, interactive world to explore. Dialogue serves as the primary means of communication between developers and players, manifesting in various forms such as guides, NPC interactions, and…

Computation and Language · Computer Science 2024-07-31 Navapat Nananukul , Wichayaporn Wongkamjan

We present WikiReading, a large-scale natural language understanding task and publicly-available dataset with 18 million instances. The task is to predict textual values from the structured knowledge base Wikidata by reading the text of the…

Computation and Language · Computer Science 2017-03-17 Daniel Hewlett , Alexandre Lacoste , Llion Jones , Illia Polosukhin , Andrew Fandrianto , Jay Han , Matthew Kelcey , David Berthelot

We present ToTTo, an open-domain English table-to-text dataset with over 120,000 training examples that proposes a controlled generation task: given a Wikipedia table and a set of highlighted table cells, produce a one-sentence description.…

Computation and Language · Computer Science 2020-10-07 Ankur P. Parikh , Xuezhi Wang , Sebastian Gehrmann , Manaal Faruqui , Bhuwan Dhingra , Diyi Yang , Dipanjan Das

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Retrieval-augmented generation (RAG) has become a main technique for alleviating hallucinations in large language models (LLMs). Despite the integration of RAG, LLMs may still present unsupported or contradictory claims to the retrieved…

Computation and Language · Computer Science 2024-05-20 Cheng Niu , Yuanhao Wu , Juno Zhu , Siliang Xu , Kashun Shum , Randy Zhong , Juntong Song , Tong Zhang

Preservation of domain knowledge from the source to target is crucial in any translation workflow. It is common in the translation industry to receive highly specialized projects, where there is hardly any parallel in-domain data. In such…

Computation and Language · Computer Science 2022-09-15 Yasmin Moslem , Rejwanul Haque , John D. Kelleher , Andy Way

This paper embarks on an exploration into the Large Language Model (LLM) datasets, which play a crucial role in the remarkable advancements of LLMs. The datasets serve as the foundational infrastructure analogous to a root system that…

Computation and Language · Computer Science 2024-02-29 Yang Liu , Jiahuan Cao , Chongyu Liu , Kai Ding , Lianwen Jin

Existing datasets for regular expression (regex) generation from natural language are limited in complexity; compared to regex tasks that users post on StackOverflow, the regexes in these datasets are simple, and the language used to…

Computation and Language · Computer Science 2020-05-05 Xi Ye , Qiaochu Chen , Isil Dillig , Greg Durrett

This article addresses domain knowledge gaps in general large language models for historical text analysis in the context of computational humanities and AIGC technology. We propose the Graph RAG framework, combining chain-of-thought…

Computation and Language · Computer Science 2025-06-19 Yang Fan , Zhang Qi , Xing Wenqian , Liu Chang , Liu Liu

Fixed-vocabulary language models fail to account for one of the most characteristic statistical facts of natural language: the frequent creation and reuse of new word types. Although character-level language models offer a partial solution…

Computation and Language · Computer Science 2017-04-25 Kazuya Kawakami , Chris Dyer , Phil Blunsom

The natural language generation (NLG) component of a spoken dialogue system (SDS) usually needs a substantial amount of handcrafting or a well-labeled dataset to be trained on. These limitations add significantly to development costs and…

Computation and Language · Computer Science 2015-08-10 Tsung-Hsien Wen , Milica Gasic , Dongho Kim , Nikola Mrksic , Pei-Hao Su , David Vandyke , Steve Young

Expressing natural language descriptions of structured facts or relations -- data-to-text generation (D2T) -- increases the accessibility of structured knowledge repositories. Previous work shows that pre-trained language models(PLMs)…

Computation and Language · Computer Science 2022-05-24 Moniba Keymanesh , Adrian Benton , Mark Dredze

Natural Language Generation (NLG) is a key component in a task-oriented dialogue system, which converts the structured meaning representation (MR) to the natural language. For large-scale conversational systems, where it is common to have…

Computation and Language · Computer Science 2021-06-11 Xinnuo Xu , Guoyin Wang , Young-Bum Kim , Sungjin Lee

Moving from limited-domain natural language generation (NLG) to open domain is difficult because the number of semantic input combinations grows exponentially with the number of domains. Therefore, it is important to leverage existing…

Computation and Language · Computer Science 2016-03-04 Tsung-Hsien Wen , Milica Gasic , Nikola Mrksic , Lina M. Rojas-Barahona , Pei-Hao Su , David Vandyke , Steve Young

Machine learning typically relies on the assumption that training and testing distributions are identical and that data is centrally stored for training and testing. However, in real-world scenarios, distributions may differ significantly…

Machine Learning · Computer Science 2025-08-22 Ying Li , Xingwei Wang , Rongfei Zeng , Praveen Kumar Donta , Ilir Murturi , Min Huang , Schahram Dustdar

Diffusion and flow-based models have become the de facto approaches for generating continuous data, e.g., in domains such as images and videos. Their success has attracted growing interest in applying them to language modeling. Unlike their…

Computation and Language · Computer Science 2026-05-12 Keya Hu , Linlu Qiu , Yiyang Lu , Hanhong Zhao , Tianhong Li , Yoon Kim , Jacob Andreas , Kaiming He

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs.…

Computation and Language · Computer Science 2022-07-12 Teemu Pöyhönen , Mika Hämäläinen , Khalid Alnajjar

Configuring computational fluid dynamics (CFD) simulations typically demands extensive domain expertise, limiting broader access. Although large language models (LLMs) have advanced scientific computing, their use in automating CFD…

Fluid Dynamics · Physics 2025-12-30 Zhehao Dong , Zhen Lu , Yue Yang

Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents. Recent work on Code World Models (CWMs)…

Artificial Intelligence · Computer Science 2026-05-26 Tyrone Serapio , Arjun Prakash , Haoyang Xu , Kevin Wang , Amy Greenwald

Recently, the use of synthetic datasets based on game engines has been shown to improve the performance of several tasks in computer vision. However, these datasets are typically only appropriate for the specific domains depicted in…

Computer Vision and Pattern Recognition · Computer Science 2022-02-18 Enric Moreu , Kevin McGuinness , Diego Ortego , Noel E. O'Connor