Related papers: Beyond the Metaverse: XV (eXtended meta/uni/Verse)
This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from…
With the advent of new technologies and endeavors for automation in almost all day-to-day activities, the recent discussions on the metaverse life have a greater expectation. Furthermore, we are in the era of the fifth industrial…
Extended reality (XR) technology has the incredible potential to revolutionize mental health treatment and support, bringing a whole new dimension to the field. Through the use of immersive virtual and augmented reality experiences,…
This paper discusses challenges and opportunities of considering the Metaverse as an Information-Centric Network (ICN). The Web today essentially represents a data-centric application layer: data named by URLs is manipulated with REST…
With the ongoing efforts to empower people with mobility impairments and the increase in technological acceptance by the general public, assistive technologies, such as collaborative robotic arms, are gaining popularity. Yet, their…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
eXtended Reality (XR) autism research, ranging from Augmented Reality to Virtual Reality, focuses on socio-emotional abilities and high-functioning autism. However common autism interventions address the entire spectrum over social, sensory…
Extended reality (XR) is a key innovation of 5G-advanced and beyond networks. The diverse XR use-cases, including virtual reality, augmented reality, and mixed reality, transform the way humans interact with surrounding environments. Thus,…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…
The spatial XR-IoT (XRI) Zone Agents concept combines Extended Reality (XR), the Internet of Things (IoT), and spatial computing concepts to create hyper-connected spaces for metaverse applications; envisioning space as zones that are…
The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…
This position paper for the CHI 2025 workshop "Everyday AR through AI-in-the-Loop" reflects on whether as a field HCI needs to define Responsible XR as a parallel to, and in conjunction with, Responsible AI, addressing the unique…
In order to address the limitations of gestural capabilities in physical robots, researchers in Virtual, Augmented, Mixed Reality Human-Robot Interaction (VAM-HRI) have been using augmented-reality visualizations that increase robot…
This perspective reframes human-robot interaction (HRI) through extended reality (XR), arguing that virtual robots powered by large foundation models (FMs) can serve as cognitively grounded, empathic agents. Unlike physical robots,…
Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…
We present a new approach to Extended Reality (XR), denoted as iCOPYWAVES, which seeks to offer naturally low-latency operation and cost-effectiveness, overcoming the critical scalability issues faced by existing solutions. iCOPYWAVES is…
Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…
Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual…