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Related papers: Beyond the Metaverse: XV (eXtended meta/uni/Verse)

200 papers

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

\textbf{BEAVR} is an open-source, bimanual, multi-embodiment Virtual Reality (VR) teleoperation system for robots, designed to unify real-time control, data recording, and policy learning across heterogeneous robotic platforms. BEAVR…

Robotics · Computer Science 2025-08-14 Alejandro Posadas-Nava , Alejandro Carrasco , Richard Linares

This paper introduces a novel eXtended virtual element method, an extension of the conforming virtual element method. The XVEM is formulated by incorporating appropriate enrichment functions in the local spaces. The method is designed to…

Numerical Analysis · Mathematics 2024-06-19 Jerome Droniou , Gianmarco Manzini , Liam Yemm

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that…

Multimedia · Computer Science 2026-03-17 Ahmad Alhilal , Kit Yung Lam , Lik-Hang Lee , Xuetong Wang , Sijia Li , Matti Siekkinen , Tristan Braud , Pan Hui

The Metaverse represents a transformative shift beyond traditional mobile Internet, creating an immersive, persistent digital ecosystem where users can interact, socialize, and work within 3D virtual environments. Powered by large models…

Computers and Society · Computer Science 2025-08-12 Yuntao Wang , Qinnan Hu , Zhou Su , Linkang Du , Qichao Xu , Weiwei Li

Metaverse applications that incorporate Mobile Augmented Reality (MAR) provide mixed and immersive experiences by amalgamating the virtual with the physical world. Notably, due to their multi-modality such applications are demanding in…

Networking and Internet Architecture · Computer Science 2022-09-20 Zhaohui Huang , Vasilis Friderikos

Digital platforms frequently reproduce heteronormative norms and structural biases, limiting inclusive communication between LGBTQ+ and cisgender individuals. The Metaverse, with its affordances for identity fluidity, presence, and…

Human-Computer Interaction · Computer Science 2026-03-20 Anqi Wang , Lei Han , Jiahua Dong , Muzhi Zhou , David Yip , Yuyang Wang , Pan Hui

The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the seamless integration and transition between various points on the…

Human-Computer Interaction · Computer Science 2024-07-30 Nanjia Wang , Yue Li , Francesco Chiossi , Fabian Pointecker , Lixiang Zhao , Daniel Zielasko

The metaverse was first introduced in 1992. Many people saw Metaverse as a new word but the concept of Metaverse is not a new term. However, Zuckerberg's press release drew all the attention to the Metaverse. This study presents a…

Digital Libraries · Computer Science 2021-12-23 Muhammet Damar

The rising interest of generalist robots seek to create robots with versatility to handle multiple tasks in a variety of environments, and human will interact with such robots through immersive interfaces. In the context of human-robot…

Human-Computer Interaction · Computer Science 2025-04-23 Xian Wang , Luyao Shen , Lik-Hang Lee

Our work proposes a comprehensive solution for predicting Metaverse network traffic, addressing the growing demand for intelligent resource management in eXtended Reality (XR) services. We first introduce a state-of-the-art testbed…

Artificial Intelligence · Computer Science 2024-11-20 Yoga Suhas Kuruba Manjunath , Mathew Szymanowski , Austin Wissborn , Mushu Li , Lian Zhao , Xiao-Ping Zhang

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

The necessity of supporting more and more social interaction (and not only the mere information sharing) in online environments is the disruptive force upon which phenomena ascribed to the Web2.0 paradigm continuously bud. People…

Human-Computer Interaction · Computer Science 2008-04-17 Laura Anna Ripamonti , Ines Di Loreto , Dario Maggiorini

Wireless extended reality (XR) has attracted wide attentions as a promising technology to improve users' mobility and quality of experience. However, the ultra-high data rate requirement of wireless XR has hindered its development for many…

Signal Processing · Electrical Eng. & Systems 2023-03-14 Bowen Zhang , Zhijin Qin , Geoffrey Ye Li

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa