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Related papers: Relightable Neural Human Assets from Multi-view Gr…

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We propose LookinGood^{\pi}, a novel neural re-rendering approach that is aimed to (1) improve the rendering quality of the low-quality reconstructed results from human performance capture system in real-time; (2) improve the generalization…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Xiqi Yang , Kewei Yang , Kang Chen , Weidong Zhang , Weiwei Xu

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiaoyun Zheng , Liwei Liao , Xufeng Li , Jianbo Jiao , Rongjie Wang , Feng Gao , Shiqi Wang , Ronggang Wang

Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Shizhan Zhu , Shunsuke Saito , Aljaz Bozic , Carlos Aliaga , Trevor Darrell , Christoph Lassner

Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Yuanqing Zhang , Jiaming Sun , Xingyi He , Huan Fu , Rongfei Jia , Xiaowei Zhou

The growing importance of person reidentification in computer vision has highlighted the need for more extensive and diverse datasets. In response, we introduce the ENTIRe-ID dataset, an extensive collection comprising over 4.45 million…

Computer Vision and Pattern Recognition · Computer Science 2024-06-03 Serdar Yildiz , Ahmet Nezih Kasim

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang

We introduce a model named DreamLight for universal image relighting in this work, which can seamlessly composite subjects into a new background while maintaining aesthetic uniformity in terms of lighting and color tone. The background can…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Yong Liu , Wenpeng Xiao , Qianqian Wang , Junlin Chen , Shiyin Wang , Yitong Wang , Xinglong Wu , Yansong Tang

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while significant progress has been achieved in object-centric…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Chenghong Li , Hongjie Liao , Yihao Zhi , Xihe Yang , Zhengwentai Sun , Jiahao Chang , Shuguang Cui , Xiaoguang Han

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Anurag Ranjan , Kwang Moo Yi , Jen-Hao Rick Chang , Oncel Tuzel

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Junbang Liang , Ming C. Lin

The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Jian Wang , Yunshan Zhong , Yachun Li , Chi Zhang , Yichen Wei

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yuhang Yang , Fengqi Liu , Yixing Lu , Qin Zhao , Pingyu Wu , Wei Zhai , Ran Yi , Yang Cao , Lizhuang Ma , Zheng-Jun Zha , Junting Dong

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang

Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Siyi Jiao , Wenzheng Zeng , Yerong Li , Huayu Zhang , Changxin Gao , Nong Sang , Mike Zheng Shou

While there has been remarkable progress in the performance of visual recognition algorithms, the state-of-the-art models tend to be exceptionally data-hungry. Large labeled training datasets, expensive and tedious to produce, are required…

Computer Vision and Pattern Recognition · Computer Science 2016-06-07 Fisher Yu , Ari Seff , Yinda Zhang , Shuran Song , Thomas Funkhouser , Jianxiong Xiao

We propose R3GS, a robust reconstruction and relocalization framework tailored for unconstrained datasets. Our method uses a hybrid representation during training. Each anchor combines a global feature from a convolutional neural network…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Xu yan , Zhaohui Wang , Rong Wei , Jingbo Yu , Dong Li , Xiangde Liu

We present deep neural network methodology to reconstruct the 3d pose and shape of people, given an input RGB image. We rely on a recently introduced, expressivefull body statistical 3d human model, GHUM, trained end-to-end, and learn to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Zanfir , William T. Freeman , Rahul Sukthankar , Cristian Sminchisescu

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-conditioned inverse rendering problems, and are as such unable…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Xiaoyan Xing , Philipp Henzler , Junhwa Hur , Runze Li , Jonathan T. Barron , Pratul P. Srinivasan , Dor Verbin