Related papers: Learning Neural Volumetric Field for Point Cloud G…
This paper presents an approach for compressing point cloud geometry by leveraging a lightweight super-resolution network. The proposed method involves decomposing a point cloud into a base point cloud and the interpolation patterns for…
In rate-distortion optimization, the encoder settings are determined by maximizing a reconstruction quality measure subject to a constraint on the bit rate. One of the main challenges of this approach is to define a quality measure that can…
In point cloud compression, sufficient contexts are significant for modeling the point cloud distribution. However, the contexts gathered by the previous voxel-based methods decrease when handling sparse point clouds. To address this…
The increasing demand for accurate representations of 3D scenes, combined with immersive technologies has led point clouds to extensive popularity. However, quality point clouds require a large amount of data and therefore the need for…
The quality evaluation of three deep learning-based coding solutions for point cloud geometry, notably ADLPCC, PCC GEO CNNv2, and PCGCv2, is presented. The MPEG G-PCC was used as an anchor. Furthermore, LUT SR, which uses multi-resolution…
Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc.…
Stable diffusion networks have emerged as a groundbreaking development for their ability to produce realistic and detailed visual content. This characteristic renders them ideal decoders, capable of producing high-quality and aesthetically…
To encode point clouds containing both geometry and attributes, most learning-based compression schemes treat geometry and attribute coding separately, employing distinct encoders and decoders. This not only increases computational…
Efficient storage of large-scale point cloud data has become increasingly challenging due to advancements in scanning technology. Recent deep learning techniques have revolutionized this field; However, most existing approaches rely on…
Video-based point cloud compression (V-PCC) converts the dynamic point cloud data into video sequences using traditional video codecs for efficient encoding. However, this lossy compression scheme introduces artifacts that degrade the color…
Efficient transmission of 3D point cloud data is critical for advanced perception in centralized and decentralized multi-agent robotic systems, especially nowadays with the growing reliance on edge and cloud-based processing. However, the…
We study 3D point cloud attribute compression via a volumetric approach: assuming point cloud geometry is known at both encoder and decoder, parameters $\theta$ of a continuous attribute function $f: \mathbb{R}^3 \mapsto \mathbb{R}$ are…
Point clouds (PC) are essential for AR/VR and autonomous driving but challenge compression schemes with their size, irregular sampling, and sparsity. MPEG's Geometry-based Point Cloud Compression (GPCC) methods successfully reduce bitrate;…
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…
Point cloud is a fundamental 3D representation which is widely used in real world applications such as autonomous driving. As a newly-developed media format which is characterized by complexity and irregularity, point cloud creates a need…
Point cloud patterns are hard to learn because of the implicit local geometry features among the orderless points. In recent years, point cloud representation in 2D space has attracted increasing research interest since it exposes the local…
Neural Radiance Fields (NeRFs) have emerged as powerful tools for capturing detailed 3D scenes through continuous volumetric representations. Recent NeRFs utilize feature grids to improve rendering quality and speed; however, these…
Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially…
We present a novel octree-based multi-level framework for large-scale point cloud compression, which can organize sparse and unstructured point clouds in a memory-efficient way. In this framework, we propose a new entropy model that…
Point clouds are widely used representations of 3D data, but determining the visibility of points from a given viewpoint remains a challenging problem due to their sparse nature and lack of explicit connectivity. Traditional methods, such…