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Related papers: Physics-based Indirect Illumination for Inverse Re…

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3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

Graphics · Computer Science 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

We introduce a novel neural network-based BRDF model and a Bayesian framework for object inverse rendering, i.e., joint estimation of reflectance and natural illumination from a single image of an object of known geometry. The BRDF is…

Computer Vision and Pattern Recognition · Computer Science 2020-08-12 Zhe Chen , Shohei Nobuhara , Ko Nishino

Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Yunfei Liu , Yu Li , Shaodi You , Feng Lu

Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method…

Graphics · Computer Science 2024-05-07 Lukas Lipp , David Hahn , Pierre Ecormier-Nocca , Florian Rist , Michael Wimmer

Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Xiao Zhang , William Gao , Seemandhar Jain , Michael Maire , David A. Forsyth , Anand Bhattad

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jiaye Wu , Saeed Hadadan , Geng Lin , Peihan Tu , Matthias Zwicker , David Jacobs , Roni Sengupta

We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully…

Computer Vision and Pattern Recognition · Computer Science 2018-05-07 Abhimitra Meka , Maxim Maximov , Michael Zollhoefer , Avishek Chatterjee , Hans-Peter Seidel , Christian Richardt , Christian Theobalt

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Yao Yao , Jingyang Zhang , Jingbo Liu , Yihang Qu , Tian Fang , David McKinnon , Yanghai Tsin , Long Quan

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Cheng Sun , Guangyan Cai , Zhengqin Li , Kai Yan , Cheng Zhang , Carl Marshall , Jia-Bin Huang , Shuang Zhao , Zhao Dong

We propose a model that is able to perform unsupervised physical parameter estimation of systems from video, where the differential equations governing the scene dynamics are known, but labeled states or objects are not available. Existing…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Miguel Jaques , Michael Burke , Timothy Hospedales

In this work, we propose a CNN-based approach to estimate the spectral reflectance of a surface and the spectral power distribution of the light from a single RGB image of a V-shaped surface. Interreflections happening in a concave surface…

Computer Vision and Pattern Recognition · Computer Science 2019-01-30 Rada Deeb , Joost Van De Weijer , Damien Muselet , Mathieu Hebert , Alain Tremeau

We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering with the…

Graphics · Computer Science 2025-08-08 Chris Careaga , Yağız Aksoy

Inverse rendering seeks to estimate scene characteristics from a set of data images. The dominant approach is based on differential rendering using Monte-Carlo. Algorithms as such usually rely on a forward model and use an iterative…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Ido Czerninski , Yoav Y. Schechner

Traditional multi-view photometric stereo (MVPS) methods are often composed of multiple disjoint stages, resulting in noticeable accumulated errors. In this paper, we present a neural inverse rendering method for MVPS based on implicit…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Wenqi Yang , Guanying Chen , Chaofeng Chen , Zhenfang Chen , Kwan-Yee K. Wong

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related material attributes to enable physically based rendering (PBR)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Wenyuan Zhang , Jimin Tang , Weiqi Zhang , Yi Fang , Yu-Shen Liu , Zhizhong Han

Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Shizhan Zhu , Shunsuke Saito , Aljaz Bozic , Carlos Aliaga , Trevor Darrell , Christoph Lassner

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Yahao Shi , Yanmin Wu , Chenming Wu , Xing Liu , Chen Zhao , Haocheng Feng , Jian Zhang , Bin Zhou , Errui Ding , Jingdong Wang

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Guangyan Cai , Fujun Luan , Miloš Hašan , Kai Zhang , Sai Bi , Zexiang Xu , Iliyan Georgiev , Shuang Zhao

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…

Graphics · Computer Science 2020-09-01 Elias Brugger , Christian Freude , Michael Wimmer

There is widespread interest in estimating the fluorescence properties of natural materials in an image. However, the separation between reflected and fluoresced components is difficult, because it is impossible to distinguish reflected and…

Computer Vision and Pattern Recognition · Computer Science 2016-05-16 Henryk Blasinski , Joyce Farrell , Brian Wandell
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