Related papers: Real-Time High-Quality Stereo Matching System on a…
A radio interferometer indirectly measures the intensity distribution of the sky over the celestial sphere. Since measurements are made over an irregularly sampled Fourier plane, synthesising an intensity image from interferometric…
We develop methods for accelerating metric similarity search that are effective on modern hardware. Our algorithms factor into easily parallelizable components, making them simple to deploy and efficient on multicore CPUs and GPUs. Despite…
Rendering large-scale, unbounded scenes on AR/VR-class devices is constrained by the computation, bandwidth, and storage cost of 3D Gaussian Splatting (3DGS). We propose a low-power, low-cost 3DGS hardware accelerator that renders full-HD…
The recently proposed open-source KAZE image feature detection and description algorithm offers unprecedented performance in comparison to conventional ones like SIFT and SURF as it relies on nonlinear scale spaces instead of Gaussian…
We introduce in this paper, HeteroSTA, the first CPU-GPU heterogeneous timing analysis engine that efficiently supports: (1) a set of delay calculation models providing versatile accuracy-speed choices without relying on an external golden…
The intensity fluctuation correlation of pseudo-thermal light can be utilized to realize binocular parallax stereo imaging (BPSI). With the help of correlation matching algorithm, the matching precision of feature points can reach one pixel…
Face video super-resolution algorithm aims to reconstruct realistic face details through continuous input video sequences. However, existing video processing algorithms usually contain redundant parameters to guarantee different…
The realized stochastic volatility (RSV) model that utilizes the realized volatility as additional information has been proposed to infer volatility of financial time series. We consider the Bayesian inference of the RSV model by the Hybrid…
Graph analytics techniques based on spectral methods process extremely large sparse matrices with millions or even billions of non-zero values. Behind these algorithms lies the Top-K sparse eigenproblem, the computation of the largest…
This paper presents measures to reduce the computation time of automotive synthetic aperture radar (SAR) imaging to achieve real-time capability. For this, the image formation, which is based on the Back-Projection algorithm, was thoroughly…
Although event-based cameras are already commercially available. Vision algorithms based on them are still not common. As a consequence, there are few Hardware Accelerators for them. In this work we present some experiments to create FPGA…
This paper introduces Stereo Any Video, a powerful framework for video stereo matching. It can estimate spatially accurate and temporally consistent disparities without relying on auxiliary information such as camera poses or optical flow.…
We present a high-performance, graphics processing unit (GPU)-based framework for the efficient analysis and visualization of (nearly) terabyte (TB)-sized 3-dimensional images. Using a cluster of 96 GPUs, we demonstrate for a 0.5 TB image:…
Since the discovery of RRATs, interest in single pulse radio searches has increased dramatically. Due to the large data volumes generated by these searches, especially in planned surveys for future radio telescopes, such searches have to be…
Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…
High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications like medical imaging. However, high-refresh rate displays alone do…
The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…
The main objective of this work consists in analyzing sub-structuring method for the parallel solution of sparse linear systems with matrices arising from the discretization of partial differential equations such as finite element, finite…
Particle Swarm Optimization (PSO) is a stochastic technique for solving the optimization problem. Attempts have been made to shorten the computation times of PSO based algorithms with massive threads on GPUs (graphic processing units),…
Maximizing the performance potential of the modern day GPU architecture requires judicious utilization of available parallel resources. Although dramatic reductions can often be obtained through straightforward mappings, further performance…