Related papers: Real-Time High-Quality Stereo Matching System on a…
This paper presents the development of a new algorithm for Gaussian based color image enhancement system. The algorithm has been designed into architecture suitable for FPGA/ASIC implementation. The color image enhancement is achieved by…
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when…
Pedestrian detection is one of the key problems in emerging self-driving car industry. And HOG algorithm has proven to provide good accuracy for pedestrian detection. There are plenty of research works have been done in accelerating HOG…
We present an improved inverse ray-shooting code based on GPUs for generating microlensing magnification maps. In addition to introducing GPUs for acceleration, we put the efforts in two aspects: (i) A standard circular lens plane is…
Integrating GPUs into serverless computing platforms is crucial for improving efficiency. However, existing solutions for GPU-enabled serverless computing platforms face two significant problems due to coarse-grained GPU management: long…
Despite the remarkable progress of deep learning in stereo matching, there exists a gap in accuracy between real-time models and slower state-of-the-art models which are suitable for practical applications. This paper presents an iterative…
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time…
Real-world stereo image super-resolution has a significant influence on enhancing the performance of computer vision systems. Although existing methods for single-image super-resolution can be applied to improve stereo images, these methods…
Fisher vector has been widely used in many multimedia retrieval and visual recognition applications with good performance. However, the computation complexity prevents its usage in real-time video monitoring. In this work, we proposed and…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
Computational ghost imaging needs to acquire a large number of correlated measurements between reference patterns and the scene for reconstruction, so extremely high acquisition speed is crucial for fast ghost imaging. With the development…
Estimating depth from RGB images is a long-standing ill-posed problem, which has been explored for decades by the computer vision, graphics, and machine learning communities. Among the existing techniques, stereo matching remains one of the…
Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and…
We introduce GRay, a massively parallel integrator designed to trace the trajectories of billions of photons in a curved spacetime. This GPU-based integrator employs the stream processing paradigm, is implemented in CUDA C/C++, and runs on…
We describe GPU implementations of the matrix recommender algorithms CCD++ and ALS. We compare the processing time and predictive ability of the GPU implementations with existing multi-core versions of the same algorithms. Results on the…
The sparse precision matrix plays an essential role in the Gaussian graphical model since a zero off-diagonal element indicates conditional independence of the corresponding two variables given others. In the Gaussian graphical model, many…
3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…
State-of-the-art super-resolution (SR) algorithms require significant computational resources to achieve real-time throughput (e.g., 60Mpixels/s for HD video). This paper introduces FAST (Free Adaptive Super-resolution via Transfer), a…
We introduce an efficient video segmentation system for resource-limited edge devices leveraging heterogeneous compute. Specifically, we design network models by searching across multiple dimensions of specifications for the neural…
We investigate the problem of exact set similarity joins using a co-process CPU-GPU scheme. The state-of-the-art CPU solutions split the wok in two main phases. First, filtering and index building takes place to reduce the candidate sets to…