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Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics…

Robotics · Computer Science 2024-08-08 Massimiliano Nigro , Amy O'Connell , Thomas Groechel , Anna-Maria Velentza , Maja Matarić

Adjusting to amputation can often time be difficult for the body. Post-surgery, amputees have to wait for up to several months before receiving a properly fitted prosthesis. In recent years, there has been a trend toward quantitative…

Human-Computer Interaction · Computer Science 2019-03-06 Avinash Sharma , Wally Niu , Christopher L. Hunt , George Levay , Rahul Kaliki , Nitish V. Thakor

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

Graphics · Computer Science 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

Background: Spatial reasoning has been identified as a critical skill for success in STEM. Unfortunately, under-represented groups often have lower incoming spatial ability. Courses that improve spatial skills exist but are not widely used.…

Human-Computer Interaction · Computer Science 2025-08-15 Yiannos Demetriou , Manasvi Parikh , Sara Eskandari , Westley Weimer , Madeline Endres

In human-robot collaboration domains, augmented reality (AR) technologies have enabled people to visualize the state of robots. Current AR-based visualization policies are designed manually, which requires a lot of human efforts and domain…

Robotics · Computer Science 2022-11-15 Kishan Chandan , Jack Albertson , Shiqi Zhang

Deep Reinforcement Learning (RL) is a promising approach for adaptive robot control, but its current application to robotics is currently hindered by high sample requirements. To alleviate this issue, we propose to exploit the symmetries…

Robotics · Computer Science 2020-08-27 Yijiong Lin , Jiancong Huang , Matthieu Zimmer , Yisheng Guan , Juan Rojas , Paul Weng

This study explores the integration of Augmented Intelligence (AuI) in Intelligent Tutoring Systems (ITS) to address challenges in Artificial Intelligence in Education (AIED), including teacher involvement, AI reliability, and resource…

At the University of Colorado Boulder, as part of our broader efforts to transform middle- and upper-division physics courses, we research students' difficulties with particular concepts, methods, and tools in classical mechanics,…

Physics Education · Physics 2015-06-05 Marcos D. Caballero , Bethany R. Wilcox , Rachel E. Pepper , Steven J. Pollock

The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that…

Robot Imitation Learning (IL) is a widely used method for training robots to perform manipulation tasks that involve mimicking human demonstrations to acquire skills. However, its practicality has been limited due to its requirement that…

Robotics · Computer Science 2024-03-22 Yue Yang , Bryce Ikeda , Gedas Bertasius , Daniel Szafir

The objective of augmented reality (AR) is to add digital content to natural images and videos to create an interactive experience between the user and the environment. Scene analysis and object recognition play a crucial role in AR, as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Vladislav Li , Barbara Villarini , Jean-Christophe Nebel , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

The current apprenticeship model for surgical training requires a high level of supervision, which does not scale well to meet the growing need for more surgeons. Many endoscopic procedures are directly taught in the operating room (OR)…

Human-Computer Interaction · Computer Science 2025-06-30 Jumanh Atoum , Jinkyung Park , Mamtaj Akter , Nicholas Kavoussi , Pamela Wisniewski , Jie Ying Wu

In this work we propose the combination of large interactive displays with personal head-mounted Augmented Reality (AR) for information visualization to facilitate data exploration and analysis. Even though large displays provide more…

Human-Computer Interaction · Computer Science 2020-10-20 Patrick Reipschläger , Tamara Flemisch , Raimund Dachselt

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

Virtual Reality (VR) is rapidly increasing in popularity as a teaching tool. It allows for the creation of a highly immersive, three-dimensional virtual environment intended to simulate real-life environments. With more robots saturating…

With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visual features of physical objects. To assess the benefits of…

Human-Computer Interaction · Computer Science 2024-11-11 Arthur Caetano , Alyssa Lawson , Yimeng Liu , Misha Sra

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Human-Computer Interaction · Computer Science 2022-04-22 Rafael M. L. Silva , Erica Principe Cruz , Daniela K. Rosner , Dayton Kelly , Andrés Monroy-Hernández , Fannie Liu

The teaching of matrix multiplication in secondary education is often limited to the mechanical application of the row-by-column algorithm, leaving aside its interpretation as a geometric transformation. This study analyzes the impact of a…

History and Overview · Mathematics 2026-02-04 Felix De La Cruz Serrano