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Related papers: FLEX: Full-Body Grasping Without Full-Body Grasps

200 papers

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

Humans have long been recorded in a variety of forms since antiquity. For example, sculptures and paintings were the primary media for depicting human beings before the invention of cameras. However, most current human-centric computer…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xuan Ju , Ailing Zeng , Jianan Wang , Qiang Xu , Lei Zhang

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Enes Duran , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black , Omid Taheri

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zimu Zhang , Yucheng Zhang , Xiyan Xu , Ziyin Wang , Sirui Xu , Kai Zhou , Bing Zhou , Chuan Guo , Jian Wang , Yu-Xiong Wang , Liang-Yan Gui

Grasping is a complex process involving knowledge of the object, the surroundings, and of oneself. While humans are able to integrate and process all of the sensory information required for performing this task, equipping machines with this…

Robotics · Computer Science 2017-01-12 Matthew Veres , Medhat Moussa , Graham W. Taylor

Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to minimize deformations. However, deformations are not necessarily harmful -- humans are, for example, able to exploit deformations to generate…

Robotics · Computer Science 2023-09-27 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Yiming Zuo , Weichao Qiu , Lingxi Xie , Fangwei Zhong , Yizhou Wang , Alan L. Yuille

In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on…

Computer Vision and Pattern Recognition · Computer Science 2018-02-02 Zhong Li , Yu Ji , Wei Yang , Jinwei Ye , Jingyi Yu

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing…

Estimating 3D hand pose from single RGB images is a highly ambiguous problem that relies on an unbiased training dataset. In this paper, we analyze cross-dataset generalization when training on existing datasets. We find that approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-09-16 Christian Zimmermann , Duygu Ceylan , Jimei Yang , Bryan Russell , Max Argus , Thomas Brox

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jinlu Zhang , Yixin Chen , Zan Wang , Jie Yang , Yizhou Wang , Siyuan Huang

The hand plays a pivotal role in human ability to grasp and manipulate objects and controllable grasp synthesis is the key for successfully performing downstream tasks. Existing methods that use human intention or task-level language as…

Artificial Intelligence · Computer Science 2024-04-24 Xiaoyun Chang , Yi Sun

3D human body shape and pose estimation from RGB images is a challenging problem with potential applications in augmented/virtual reality, healthcare and fitness technology and virtual retail. Recent solutions have focused on three types of…

Computer Vision and Pattern Recognition · Computer Science 2024-01-31 Darshan Venkatrayappa , Alain Tremeau , Damien Muselet , Philippe Colantoni

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Christoph Lassner , Gerard Pons-Moll , Peter V. Gehler

Grasping a particular object may require a dedicated grasping movement that may also be specific to the robot end-effector. No generic and autonomous method does exist to generate these movements without making hypotheses on the robot or on…

Robotics · Computer Science 2022-05-18 Aurélien Morel , Yakumo Kunimoto , Alex Coninx , Stéphane Doncieux

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics…

Artificial Intelligence · Computer Science 2020-06-17 Josh Merel , Saran Tunyasuvunakool , Arun Ahuja , Yuval Tassa , Leonard Hasenclever , Vu Pham , Tom Erez , Greg Wayne , Nicolas Heess

We present an approach for safe and object-independent human-to-robot handovers using real time robotic vision and manipulation. We aim for general applicability with a generic object detector, a fast grasp selection algorithm and by using…

Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Hyeonwoo Kim , Jeonghwan Kim , Kyungwon Cho , Hanbyul Joo

Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…

Robotics · Computer Science 2022-12-19 Martin Matak , Tucker Hermans