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Related papers: FLEX: Full-Body Grasping Without Full-Body Grasps

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Generalizable dexterous grasping with suitable grasp types is a fundamental skill for intelligent robots. Developing such skills requires a large-scale and high-quality dataset that covers numerous grasp types (i.e., at least those…

Robotics · Computer Science 2025-09-04 Jiayi Chen , Yubin Ke , Lin Peng , He Wang

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Extended Reality (XR) is a rapidly growing field with a wide range of hardware from head mounted displays to installations. Users have the possibility to access the entire Mixed Reality (MR) continuum. Goal of the human-computer-interaction…

Human-Computer Interaction · Computer Science 2025-04-17 Elisabeth Mayer , Thomas Odaker , Dieter Kranzlmüller

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Bowei Chen , Brian Curless , Ira Kemelmacher-Shlizerman , Steven M. Seitz

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference…

Robotics · Computer Science 2023-04-12 Ben Kenwright

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Chandradeep Pokhariya , Ishaan N Shah , Angela Xing , Zekun Li , Kefan Chen , Avinash Sharma , Srinath Sridhar

Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ermanno Bartoli , Dennis Rotondi , Buwei He , Patric Jensfelt , Kai O. Arras , Iolanda Leite

Grasp detection is a persistent and intricate challenge with various industrial applications. Recently, many methods and datasets have been proposed to tackle the grasp detection problem. However, most of them do not consider using natural…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 An Dinh Vuong , Minh Nhat Vu , Baoru Huang , Nghia Nguyen , Hieu Le , Thieu Vo , Anh Nguyen

Dexterous grasping in cluttered scenes presents significant challenges due to diverse object geometries, occlusions, and potential collisions. Existing methods primarily focus on single-object grasping or grasp-pose prediction without…

Robotics · Computer Science 2025-09-05 Zeyuan Chen , Qiyang Yan , Yuanpei Chen , Tianhao Wu , Jiyao Zhang , Zihan Ding , Jinzhou Li , Yaodong Yang , Hao Dong

Dexterous robotic hands have the capability to interact with a wide variety of household objects to perform tasks like grasping. However, learning robust real world grasping policies for arbitrary objects has proven challenging due to the…

Robotics · Computer Science 2022-10-26 Zoey Qiuyu Chen , Karl Van Wyk , Yu-Wei Chao , Wei Yang , Arsalan Mousavian , Abhishek Gupta , Dieter Fox

Precise robotic grasping of several novel objects is a huge challenge in manufacturing, automation, and logistics. Most of the current methods for model-free grasping are disadvantaged by the sparse data in grasping datasets and by errors…

Robotics · Computer Science 2023-01-31 Lei Zhang , Kaixin Bai , Zhaopeng Chen , Yunlei Shi , Jianwei Zhang

Collecting manipulation demonstrations with robotic hardware is tedious - and thus difficult to scale. Recording data on robot hardware ensures that it is in the appropriate format for Learning from Demonstrations (LfD) methods. By…

Robotics · Computer Science 2023-11-06 Kiran Doshi , Yijiang Huang , Stelian Coros

Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object…

Computer Vision and Pattern Recognition · Computer Science 2020-08-10 Guillermo Garcia-Hernando , Edward Johns , Tae-Kyun Kim

Locating and grasping of objects by robots is typically performed using visual sensors. Haptic feedback from contacts with the environment is only secondary if present at all. In this work, we explored an extreme case of searching for and…

Robotics · Computer Science 2026-03-05 Karel Bartunek , Lukas Rustler , Matej Hoffmann

Robotic grasping of 3D deformable objects (e.g., fruits/vegetables, internal organs, bottles/boxes) is critical for real-world applications such as food processing, robotic surgery, and household automation. However, developing grasp…

Robotic grasping is a fundamental capability for enabling autonomous manipulation, with usually infinite solutions. State-of-the-art approaches for grasping rely on learning from large-scale datasets comprising expert annotations of…

Robotics · Computer Science 2026-03-17 Manav Kulshrestha , S. Talha Bukhari , Damon Conover , Aniket Bera
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