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Related papers: Multi-view Inverse Rendering for Large-scale Real-…

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While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

Reconstructing 3D objects from images is inherently an ill-posed problem due to ambiguities in geometry, appearance, and topology. This paper introduces collaborative inverse rendering with persistent homology priors, a novel strategy that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Xiang Gao , Xinmu Wang , Yuanpeng Liu , Yue Wang , Junqi Huang , Wei Chen , Xianfeng Gu

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Qianqian Wang , Zhicheng Wang , Kyle Genova , Pratul Srinivasan , Howard Zhou , Jonathan T. Barron , Ricardo Martin-Brualla , Noah Snavely , Thomas Funkhouser

We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Andreas Engelhardt , Amit Raj , Mark Boss , Yunzhi Zhang , Abhishek Kar , Yuanzhen Li , Deqing Sun , Ricardo Martin Brualla , Jonathan T. Barron , Hendrik P. A. Lensch , Varun Jampani

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Cheng Sun , Guangyan Cai , Zhengqin Li , Kai Yan , Cheng Zhang , Carl Marshall , Jia-Bin Huang , Shuang Zhao , Zhao Dong

We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Yusen Wang , Zongcheng Li , Yu Jiang , Kaixuan Zhou , Tuo Cao , Yanping Fu , Chunxia Xiao

We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Zhang Chen , Anpei Chen , Guli Zhang , Chengyuan Wang , Yu Ji , Kiriakos N. Kutulakos , Jingyi Yu

Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Geng Lin , Matthias Zwicker

Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Tom Monnier , Jake Austin , Angjoo Kanazawa , Alexei A. Efros , Mathieu Aubry

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Robert Maier , Kihwan Kim , Daniel Cremers , Jan Kautz , Matthias Nießner

3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…

Graphics · Computer Science 2025-12-17 Yongyang Zhou , Fang-Lue Zhang , Zichen Wang , Lei Zhang

Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Dejan Azinović , Tzu-Mao Li , Anton Kaplanyan , Matthias Nießner

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Kai Zhang , Fujun Luan , Qianqian Wang , Kavita Bala , Noah Snavely

We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Marc-André Gardner , Kalyan Sunkavalli , Ersin Yumer , Xiaohui Shen , Emiliano Gambaretto , Christian Gagné , Jean-François Lalonde

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Jiaming Sun , Xi Chen , Qianqian Wang , Zhengqi Li , Hadar Averbuch-Elor , Xiaowei Zhou , Noah Snavely

Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…

Graphics · Computer Science 2024-05-30 Ziyang Zhang , Edgar Simo-Serra

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

Graphics · Computer Science 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

Physics-based differentiable rendering (PBDR) has become an efficient method in computer vision, graphics, and machine learning for addressing an array of inverse problems. PBDR allows patterns to be generated from perceptions which can be…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Preetish Kakkar , Srijani Mukherjee , Hariharan Ragothaman , Vishal Mehta

We propose an end-to-end inverse rendering pipeline called SupeRVol that allows us to recover 3D shape and material parameters from a set of color images in a super-resolution manner. To this end, we represent both the bidirectional…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Mohammed Brahimi , Bjoern Haefner , Tarun Yenamandra , Bastian Goldluecke , Daniel Cremers

We propose a diffusion-based inverse rendering framework that decomposes a single RGB image into geometry, material, and lighting. Inverse rendering is inherently ill-posed, making it difficult to predict a single accurate solution. To…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 JunYong Choi , Min-Cheol Sagong , SeokYeong Lee , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho
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