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With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
Hypergraph $2$-colorability is one of the classical NP-hard problems. Person and Schacht [SODA'09] designed a deterministic algorithm whose expected running time is polynomial over a uniformly chosen $2$-colorable $3$-uniform hypergraph.…
Hadwiger and Haj\'{o}s conjectured that for every positive integer $t$, $K_{t+1}$-minor free graphs and $K_{t+1}$-topological minor free graphs are properly $t$-colorable, respectively. Clustered coloring version of these two conjectures…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
We study a variation of the graph colouring problem on random graphs of finite average connectivity. Given the number of colours, we aim to maximise the number of different colours at neighbouring vertices (i.e. one edge distance) of any…
The Kneser conjecture (1955) was proved by Lov\'asz (1978) using the Borsuk-Ulam theorem; all subsequent proofs, extensions and generalizations also relied on Algebraic Topology results, namely the Borsuk-Ulam theorem and its extensions.…
We propose a new approach for defining and searching clusters in graphs that represent real technological or transaction networks. In contrast to the standard way of finding dense parts of a graph, we concentrate on the structure of edges…
DP-coloring (also called correspondence coloring) is a generalization of list coloring introduced by Dvo\v{r}\'{a}k and Postle in 2015. The DP-chromatic number of a graph $G$, $\chi_{_{DP}}(G)$, is the analogue of the chromatic number of…
Given a finite directed graph, a coloring of its edges turns the graph into a finite-state automaton. A k-synchronizing word of a deterministic automaton is a word in the alphabet of colors at its edges that maps the state set of the…
The objective of this book is to give a comprehensive presentation of the research field concerned with infinite duration games on graphs. Historically, these game models appeared in the study of automata and logic, and they later became…
Differential evolution was developed for reliable and versatile function optimization. It has also become interesting for other domains because of its ease to use. In this paper, we posed the question of whether differential evolution can…
To each colored graph, one can associate its closure in the universal space of isomorphism classes of pointed colored graphs, and this subspace can be regarded as a generalized subshift. Based on this correspondence, we extend the notion of…
In this paper, a theorem is proved that generalizes several existing amalgamation results in various ways. The main aim is to disentangle a given edge-colored amalgamated graph so that the result is a graph in which the edges are shared out…
Combinatorial algorithms are widely used for decision-making and knowledge discovery, and it is important to ensure that their output remains stable even when subjected to small perturbations in the input. Failure to do so can lead to…
We consider graphical games as introduced by Kearns et al. (2001). First we analyse the interaction of graphicality with a notion of strategic equivalence of games, providing a minimal complexity graphical description for games. Then we…
NP-complete problems should be hard on some instances but those may be extremely rare. On generic instances many such problems, especially related to random graphs, have been proven easy. We show the intractability of random instances of a…
We study the problem of coloring a given graph using a small number of colors in several well-established models of computation for big data. These include the data streaming model, the general graph query model, the massively parallel…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
A homomorphism from a graph $X$ to a graph $Y$ is an adjacency preserving mapping $f:V(X) \rightarrow V(Y)$. We consider a nonlocal game in which Alice and Bob are trying to convince a verifier with certainty that a graph $X$ admits a…
Given a graph $G$, the total dominator coloring problem seeks a proper coloring of $G$ with the additional property that every vertex in the graph is adjacent to all vertices of a color class. We seek to minimize the number of color…