Related papers: Finding Triangles and Other Small Subgraphs in Geo…
In this paper, we consider three hitting problems on a disk intersection graph: Triangle Hitting Set, Feedback Vertex Set, and Odd Cycle Transversal. Given a disk intersection graph $G$, our goal is to compute a set of vertices hitting all…
We present an algorithm that computes the girth of the intersection graph of $n$ given line segments in the plane in $O(n^{1.483})$ expected time. This is the first such algorithm with $O(n^{3/2-\varepsilon})$ running time for a positive…
We present the first truly subcubic, combinatorial algorithm for detecting an induced $4$-cycle in a graph. The running time is $O(n^{2.84})$ on $n$-node graphs, thus separating the task of detecting induced $4$-cycles from detecting…
In this paper we give fast distributed graph algorithms for detecting and listing small subgraphs, and for computing or approximating the girth. Our algorithms improve upon the state of the art by polynomial factors, and for girth, we…
We revisit the algorithmic problem of finding a triangle in a graph (\textsc{Triangle Detection}), and examine its relation to other problems such as \textsc{3Sum}, \textsc{Independent Set}, and \textsc{Graph Coloring}. We obtain several…
Listing copies of small subgraphs (such as triangles, $4$-cycles, small cliques) in the input graph is an important and well-studied problem in algorithmic graph theory. In this paper, we give a simple algorithm that lists $t$ (non-induced)…
We initiate the study of diameter computation in geometric intersection graphs from the fine-grained complexity perspective. A geometric intersection graph is a graph whose vertices correspond to some shapes in $d$-dimensional Euclidean…
Let G = (V,E) be an n-vertex graph and M_d a d-vertex graph, for some constant d. Is M_d a subgraph of G? We consider this problem in a model where all n processes are connected to all other processes, and each message contains up to O(log…
Although there are very algorithms for embedding graphs on unbounded grids, only few results on embedding or drawing graphs on restricted grids has been published. In this work, we consider the problem of embedding paths and cycles on grid…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
A geometric intersection graph is constructed over a set of geometric objects, where each vertex represents a distinct object and an edge connects two vertices if and only if the corresponding objects intersect. We examine the problem of…
A disk graph is an intersection graph of disks in the Euclidean plane, where the disks correspond to the vertices of the graph and a pair of vertices are adjacent if and only if their corresponding disks intersect. The problem of…
Let $S \subset \mathbb{R}^2$ be a set of $n$ sites, where each $s \in S$ has an associated radius $r_s > 0$. The disk graph $D(S)$ is the undirected graph with vertex set $S$ and an undirected edge between two sites $s, t \in S$ if and only…
In SoCG 2022, Conroy and T\'oth presented several constructions of sparse, low-hop spanners in geometric intersection graphs, including an $O(n\log n)$-size 3-hop spanner for $n$ disks (or fat convex objects) in the plane, and an $O(n\log^2…
The construction of the random intersection graph model is based on a random family of sets. Such structures, which are derived from intersections of sets, appear in a natural manner in many applications. In this article we study the…
Let ${\mathcal C}$ be a proper minor-closed family of graphs. We present a randomized algorithm that given a graph $G \in {\mathcal C}$ with $n$ vertices, finds a simple cycle of size $k$ in $G$ (if exists) in $2^{O(k)}n$ time. The…
We present a new technique for efficiently removing almost all short cycles in a graph without unintentionally removing its triangles. Consequently, triangle finding problems do not become easy even in almost $k$-cycle free graphs, for any…
Let $d$ be a (well-behaved) shortest-path metric defined on a path-connected subset of $\mathbb{R}^2$ and let $\mathcal{D}=\{D_1,\ldots,D_n\}$ be a set of geodesic disks with respect to the metric $d$. We prove that…