Related papers: Parity Games of Bounded Tree-Depth
In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…
We study the parameterized complexity of computing the tree-partition-width, a graph parameter equivalent to treewidth on graphs of bounded maximum degree. On one hand, we can obtain approximations of the tree-partition-width efficiently:…
We consider a variant of the clustering problem for a complete weighted graph. The aim is to partition the nodes into clusters maximizing the sum of the edge weights within the clusters. This problem is known as the clique partitioning…
Consider the following generalization of the classic binary search problem: A searcher is required to find a hidden target vertex $x$ in a graph $G$. To do so, they iteratively perform queries to an oracle, each about a chosen vertex $v$.…
We define a search problem on trees that closely captures the backtracking behavior of all current practical graph isomorphism algorithms. Given two trees with colored leaves, the goal is to find two leaves of matching color, one in each of…
Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making them unamenable for practical usage. To overcome this…
Recently, Daligault, Rao and Thomass\'e asked in [3] if every hereditary class which is well-quasi-ordered by the induced subgraph relation is of bounded clique-width. There are two reasons why this questions is interesting. First, it…
In this paper we consider the problem of testing whether a graph has bounded arboricity. The family of graphs with bounded arboricity includes, among others, bounded-degree graphs, all minor-closed graph classes (e.g. planar graphs, graphs…
This paper formulates a necessary and sufficient condition for a generic graph matching problem to be equivalent to the maximum vertex and edge weight clique problem in a derived association graph. The consequences of this results are…
We give a simple, greedy $O(n^{\omega+0.5})=O(n^{2.872})$-time algorithm to list-decode planted cliques in a semirandom model introduced in [CSV17] (following [FK01]) that succeeds whenever the size of the planted clique is $k\geq…
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth minimax tree-search algorithm traversing a uniform tree must explore, the so-called minimal tree. Since real-life minimax trees are not…
We present a concept called the branch-depth of a connectivity function, that generalizes the tree-depth of graphs. Then we prove two theorems showing that this concept aligns closely with the notions of tree-depth and shrub-depth of graphs…
A secure set $S$ in a graph is defined as a set of vertices such that for any $X\subseteq S$ the majority of vertices in the neighborhood of $X$ belongs to $S$. It is known that deciding whether a set $S$ is secure in a graph is…
Over the past decade, we witness an increasing amount of interest in the design of exact exponential-time and parameterized algorithms for problems in Graph Drawing. Unfortunately, we still lack knowledge of general methods to develop such…
Exact pattern matching in labeled graphs is the problem of searching paths of a graph $G=(V,E)$ that spell the same string as the given pattern $P[1..m]$. This basic problem can be found at the heart of more complex operations on variation…
The complexity of problems involving global constraints is usually much more difficult to understand than the complexity of problems only involving local constraints. A natural form of global constraints are connectivity constraints. We…
We continue the study of $(\mathrm{tw},\omega)$-bounded graph classes, that is, hereditary graph classes in which the treewidth can only be large due to the presence of a large clique, with the goal of understanding the extent to which this…
While structural width parameters (of the input) belong to the standard toolbox of graph algorithms, it is not the usual case in computational geometry. As a case study we propose a natural extension of the structural graph parameter of…
Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…
This paper settles the computational complexity of model checking of several extensions of the monadic second order (MSO) logic on two classes of graphs: graphs of bounded treewidth and graphs of bounded neighborhood diversity. A classical…