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We investigate the resolution of second-order, potential, and monotone mean field games with the generalized conditional gradient algorithm, an extension of the Frank-Wolfe algorithm. We show that the method is equivalent to the fictitious…

Optimization and Control · Mathematics 2023-08-22 Pierre Lavigne , Laurent Pfeiffer

Geometric embedding of graphs in a point set in the plane is a well known problem. In this paper, the complexity of a variant of this problem, where the point set is bounded by a simple polygon, is considered. Given a point set in the plane…

Computational Geometry · Computer Science 2009-08-28 Alireza Bagheri , Mohammadreza Razzazi

Bonne and Censor-Hillel (ICALP 2019) initiated the study of distributed subgraph finding in dynamic networks of limited bandwidth. For the case where the target subgraph is a clique, they determined the tight bandwidth complexity bounds in…

Data Structures and Algorithms · Computer Science 2025-08-25 Yi-Jun Chang , Lyuting Chen , Yanyu Chen , Gopinath Mishra , Mingyang Yang

In the field of parameterized complexity theory, the study of graph width measures has been intimately connected with the development of width-based model checking algorithms for combinatorial properties on graphs. In this work, we…

Data Structures and Algorithms · Computer Science 2026-05-21 Mateus de Oliveira Oliveira , Sam Urmian

Finding cliques in random graphs and the closely related "planted" clique variant, where a clique of size k is planted in a random G(n, 1/2) graph, have been the focus of substantial study in algorithm design. Despite much effort, the best…

Computational Complexity · Computer Science 2015-03-24 Raghu Meka , Aaron Potechin , Avi Wigderson

We study the problem of low-stretch spanning trees in graphs of bounded width: bandwidth, cutwidth, and treewidth. We show that any simple connected graph $G$ with a linear arrangement of bandwidth $b$ can be embedded into a distribution…

Data Structures and Algorithms · Computer Science 2020-04-20 Glencora Borradaile , Erin Wolf Chambers , David Eppstein , William Maxwell , Amir Nayyeri

Merge-width is a recently introduced family of graph parameters that unifies treewidth, clique-width, twin-width, and generalised colouring numbers. We prove the equivalence of several alternative definitions of merge-width, thus…

The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have…

Computer Science and Game Theory · Computer Science 2020-01-16 John Fearnley , Marcin Jurdziński , Rahul Savani

Given a plane geometric graph $G$ on $n$ vertices, we want to augment it so that given parity constraints of the vertex degrees are met. In other words, given a subset $R$ of the vertices, we are interested in a plane geometric supergraph…

Computational Geometry · Computer Science 2025-02-17 Aleksander Bjørn Grodt Christiansen , Linda Kleist , Irene Parada , Eva Rotenberg

Many NP-complete graph problems are polynomial-time solvable on graph classes of bounded clique-width. Several of these problems are polynomial-time solvable on a hereditary graph class ${\cal G}$ if they are so on the atoms (graphs with no…

Discrete Mathematics · Computer Science 2026-02-19 Konrad K. Dabrowski , Tomáš Masařík , Jana Novotná , Daniël Paulusma , Paweł Rzążewski

In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random…

Computational Complexity · Computer Science 2011-04-20 Per Austrin , Mark Braverman , Eden Chlamtac

Reachability is the problem of deciding whether there is a path from one vertex to the other in the graph. Standard graph traversal algorithms such as DFS and BFS take linear time to decide reachability however their space complexity is…

Computational Complexity · Computer Science 2019-02-06 Rahul Jain , Raghunath Tewari

We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…

Computer Science and Game Theory · Computer Science 2019-06-10 Eleni C. Akrida , Argyrios Deligkas , Themistoklis Melissourgos , Paul G. Spirakis

A matching cut is a partition of the vertex set of a graph into two sets $A$ and $B$ such that each vertex has at most one neighbor in the other side of the cut. The MATCHING CUT problem asks whether a graph has a matching cut, and has been…

Data Structures and Algorithms · Computer Science 2019-05-09 Guilherme C. M. Gomes , Ignasi Sau

We design new polynomial-time algorithms for recovering planted cliques in the semi-random graph model introduced by Feige and Kilian 2001. The previous best algorithms for this model succeed if the planted clique has size at least…

Data Structures and Algorithms · Computer Science 2023-06-07 Rares-Darius Buhai , Pravesh K. Kothari , David Steurer

Twin-width is a recently formulated graph and matrix invariant that intuitively quantifies how far a graph is from having the structural simplicity of a co-graph. Since its introduction in 2020, twin-width has received increasing attention…

Data Structures and Algorithms · Computer Science 2025-11-11 Andrei Arhire , Matei Chiriac , Radu Timofte

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

Computer Science and Game Theory · Computer Science 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…

Data Structures and Algorithms · Computer Science 2019-03-14 Krishnendu Chatterjee , Monika Henzinger , Veronika Loitzenbauer

We demonstrate some lower bounds for parameterized problems via parameterized classes corresponding to the classical ${\rm AC}^0$. Among others, we derive such a lower bound for all fpt-approximations of the parameterized clique problem and…

Computational Complexity · Computer Science 2016-06-28 Yijia Chen , Joerg Flum

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…

Data Structures and Algorithms · Computer Science 2026-03-11 Daniele Dell'Erba , Arthur Dumas , Sven Schewe