Related papers: Parity Games of Bounded Tree-Depth
Finding a few solutions for a given problem that are diverse, as opposed to finding a single best solution to solve the problem, has recently become a notable topic in theoretical computer science. Recently, Baste, Fellows, Jaffke,…
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…
We identify a sufficient condition, treewidth-pliability, that gives a polynomial-time algorithm for an arbitrarily good approximation of the optimal value in a large class of Max-2-CSPs parameterised by the class of allowed constraint…
We improve the complexity of solving parity games (with priorities in vertices) for $d={\omega}(\log n)$ by a factor of ${\theta}(d^2)$: the best complexity known to date was $O(mdn^{1.45+\log_2(d/\log_2(n))})$, while we obtain…
Clique-width is a well-known graph parameter. Many NP-hard graph problems admit polynomial-time solutions when restricted to graphs of bounded clique-width. The same holds for NLC-width. In this paper we study the behavior of clique-width…
Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…
We introduce a new parameter, called stretch-width, that we show sits strictly between clique-width and twin-width. Unlike the reduced parameters [BKW '22], planar graphs and polynomial subdivisions do not have bounded stretch-width. This…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
We investigate the complexity of several fundamental polynomial-time solvable problems on graphs and on matrices, when the given instance has low treewidth; in the case of matrices, we consider the treewidth of the graph formed by non-zero…
In this paper we compare and illustrate the algorithmic use of graphs of bounded tree-width and graphs of bounded clique-width. For this purpose we give polynomial time algorithms for computing the four basic graph parameters independence…
We prove that for every integer $t\geq 1$ there exists an integer $c_t\geq 1$ such that every $n$-vertex even-hole-free graph with no clique of size $t$ has treewidth at most $c_t\log{n}$. This resolves a conjecture of Sintiari and…
Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…
We study the power of the bounded-width consistency algorithm in the context of the fixed-template Promise Constraint Satisfaction Problem (PCSP). Our main technical finding is that the template of every PCSP that is solvable in bounded…
Graph canonization is the problem of computing a unique representative, a canon, from the isomorphism class of a given graph. This implies that two graphs are isomorphic exactly if their canons are equal. We show that graphs of bounded tree…
The tree-depth is a parameter introduced under several names as a measure of sparsity of a graph. We compute asymptotic values of the tree-depth of random graphs. For dense graphs, p>> 1/n, the tree-depth of a random graph G is a.a.s.…
A map graph is a graph admitting a representation in which vertices are nations on a spherical map and edges are shared curve segments or points between nations. We present an explicit fixed-parameter tractable algorithm for recognizing map…
We consider generalisations of tree width to directed graphs, that attracted much attention in the last fifteen years. About their relative strength with respect to "bounded width in one measure implies bounded width in the other" many…