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Related papers: Parity Games of Bounded Tree-Depth

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Tree-width has been proven to be a useful parameter to design fast and efficient algorithms for intractable problems. However, while tree-width is low on relatively sparse graphs can be arbitrary high on dense graphs. Therefore, we…

Data Structures and Algorithms · Computer Science 2021-11-04 Chris Aronis

A resolving set $S$ of a graph $G$ is a subset of its vertices such that no two vertices of $G$ have the same distance vector to $S$. The Metric Dimension problem asks for a resolving set of minimum size, and in its decision form, a…

Computational Complexity · Computer Science 2019-07-19 Édouard Bonnet , Nidhi Purohit

We present an alternative proof of a theorem by Courcelle, Makowski and Rotics which states that problems expressible in MSO are solvable in linear time for graphs of bounded rankwidth. Our proof uses a game-theoretic approach and has the…

Data Structures and Algorithms · Computer Science 2011-02-07 Alexander Langer , Peter Rossmanith , Somnath Sikdar

We consider a variant of treewidth that we call clique-partitioned treewidth in which each bag is partitioned into cliques. This is motivated by the recent development of FPT-algorithms based on similar parameters for various problems. With…

Data Structures and Algorithms · Computer Science 2023-02-20 Thomas Bläsius , Maximilian Katzmann , Marcus Wilhelm

We show that several reconfiguration problems known to be PSPACE-complete remain so even when limited to graphs of bounded bandwidth. The essential step is noticing the similarity to very limited string rewriting systems, whose ability to…

Computational Complexity · Computer Science 2014-05-06 Marcin Wrochna

Clique-width is one of the graph complexity measures leading to polynomial special-case algorithms for generally NP-complete problems, e.g. graph colourability. The best two currently known algorithms for verifying c-colourability of graphs…

Computational Complexity · Computer Science 2021-08-13 Bruno Courcelle , Irène Durand , Michael Raskin

We define a special case of tree decompositions for planar graphs that respect a given embedding of the graph. We study the analogous width of the resulting decomposition we call the embedded-width of a plane graph. We show both upper…

Discrete Mathematics · Computer Science 2017-03-23 Glencora Borradaile , Jeff Erickson , Hung Le , Robbie Weber

We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…

Data Structures and Algorithms · Computer Science 2026-04-01 Tom-Lukas Breitkopf , Vincent Froese , Anton Herrmann , André Nichterlein , Camille Richer

Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…

Data Structures and Algorithms · Computer Science 2025-06-25 Zhuan Khye Koh , Georg Loho

Parameterized complexity seeks to use input structure to obtain faster algorithms for NP-hard problems. This has been most successful for graphs of low treewidth: Many problems admit fast algorithms relative to treewidth and many of them…

Computational Complexity · Computer Science 2022-12-20 Falko Hegerfeld , Stefan Kratsch

We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special classes of graphs such as those with bounded treewidth. It…

Computer Science and Game Theory · Computer Science 2010-02-09 Albert Xin Jiang , MohammadAli Safari

Treewidth is an important graph invariant, relevant for both structural and algorithmic reasons. A necessary condition for a graph class to have bounded treewidth is the absence of large cliques. We study graph classes closed under taking…

Combinatorics · Mathematics 2021-11-09 Clément Dallard , Martin Milanič , Kenny Štorgel

We study a planted clique model introduced by Feige where a complete graph of size $c\cdot n$ is planted uniformly at random in an arbitrary $n$-vertex graph. We give a simple deterministic algorithm that, in almost linear time, recovers a…

Computational Complexity · Computer Science 2025-05-13 Francesco Agrimonti , Marco Bressan , Tommaso d'Orsi

Many hard graph problems can be solved efficiently when restricted to graphs of bounded treewidth, and more generally to graphs of bounded clique-width. But there is a price to be paid for this generality, exemplified by the four problems…

Data Structures and Algorithms · Computer Science 2014-05-01 Sigve Hortemo Sæther , Jan Arne Telle

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

Computer Science and Game Theory · Computer Science 2010-06-09 Oliver Friedmann , Martin Lange

The treewidth of a graph is an important invariant in structural and algorithmic graph theory. This paper studies the treewidth of line graphs. We show that determining the treewidth of the line graph of a graph $G$ is equivalent to…

Combinatorics · Mathematics 2014-09-25 Daniel J. Harvey , David R. Wood

Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…

Formal Languages and Automata Theory · Computer Science 2020-01-15 Wojciech Czerwiński , Laure Daviaud , Nathanaël Fijalkow , Marcin Jurdziński , Ranko Lazić , Paweł Parys

We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…

Discrete Mathematics · Computer Science 2009-06-23 Isolde Adler

Recently, perfect matching in bounded planar cutwidth bipartite graphs (\BGGM) was shown to be in ACC$^0$ by Hansen et al.. They also conjectured that the problem is in AC$^0$. In this paper, we disprove their conjecture by showing that the…

Computational Complexity · Computer Science 2018-01-04 Aayush Ojha , Raghunath Tewari