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Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

We present a new method for efficient high-quality image segmentation of objects and scenes. By analogizing classical computer graphics methods for efficient rendering with over- and undersampling challenges faced in pixel labeling tasks,…

Computer Vision and Pattern Recognition · Computer Science 2020-02-18 Alexander Kirillov , Yuxin Wu , Kaiming He , Ross Girshick

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

Graphics · Computer Science 2020-06-29 Stefan Zellmann

Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks,…

Information Theory · Computer Science 2018-05-08 Jihong Park , Mehdi Bennis

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we…

Graphics · Computer Science 2022-04-22 Ingo Wald , Steven G Parker

Segmentation of ultra-high resolution images is increasingly demanded, yet poses significant challenges for algorithm efficiency, in particular considering the (GPU) memory limits. Current approaches either downsample an ultra-high…

Computer Vision and Pattern Recognition · Computer Science 2021-03-04 Wuyang Chen , Ziyu Jiang , Zhangyang Wang , Kexin Cui , Xiaoning Qian

In this work, we present QuickSRNet, an efficient super-resolution architecture for real-time applications on mobile platforms. Super-resolution clarifies, sharpens, and upscales an image to higher resolution. Applications such as gaming…

Image and Video Processing · Electrical Eng. & Systems 2023-05-16 Guillaume Berger , Manik Dhingra , Antoine Mercier , Yashesh Savani , Sunny Panchal , Fatih Porikli

Simultaneous localization and mapping (SLAM) is a crucial functionality for exploration robots and virtual/augmented reality (VR/AR) devices. However, some of such devices with limited resources cannot afford the computational or memory…

Robotics · Computer Science 2021-03-29 Yetong Zhang , Ming Hsiao , Yipu Zhao , Jing Dong , Jakob J. Enge

Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Liangchen Song , Anpei Chen , Zhong Li , Zhang Chen , Lele Chen , Junsong Yuan , Yi Xu , Andreas Geiger

Video and image streaming on edge devices requires low latency. To address this, Neural Networks (NNs) are widely used, and prior work mainly focuses on accelerating them with single hardware units such as Graphics Processing Units (GPUs),…

Hardware Architecture · Computer Science 2026-05-04 Ali Emre Oztas , Mahir Demir , James Garside , Mikel Luj'an

We present a novel approach for neural network-based hair segmentation from a single camera input specifically designed for real-time, mobile application. Our relatively small neural network produces a high-quality hair segmentation mask…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Andrei Tkachenka , Gregory Karpiak , Andrey Vakunov , Yury Kartynnik , Artsiom Ablavatski , Valentin Bazarevsky , Siargey Pisarchyk

Deep learning has revolutionised many fields, but it is still challenging to transfer its success to small mobile robots with minimal hardware. Specifically, some work has been done to this effect in the RoboCup humanoid football domain,…

Machine Learning · Computer Science 2019-10-04 Sander G. van Dijk , Marcus M. Scheunemann

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

Graphics · Computer Science 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

Virtualization technology allows currently any application run any application complex and expensive computational (the scientific applications are a good example) on heterogeneous distributed systems, which make regular use of Grid and…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-08-03 Tomas Ramirez Picarzo , Francisco Fernandez de Vega , Daniel Lombrana Gonzalez

In autonomous Vehicles technology Image segmentation was a major problem in visual perception. This image segmentation process is mainly used in medical applications. Here we adopted an image segmentation process to visual perception tasks…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tirumalapudi Raviteja , Rajay Vedaraj . I. S

The recent introduction of powerful embedded graphics processing units (GPUs) has allowed for unforeseen improvements in real-time computer vision applications. It has enabled algorithms to run onboard, well above the standard video rates,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Balazs Nagy , Philipp Foehn , Davide Scaramuzza

Many well-known, real-world problems involve dynamic data which describe the relationship among the entities. Hypergraphs are powerful combinatorial structures that are frequently used to model such data. For many of today's data-centric…

Data Structures and Algorithms · Computer Science 2021-03-10 Fatih Taşyaran , Berkay Demireller , Kamer Kaya , Bora Uçar

Purpose: Image guidance is crucial for the success of many interventions. Images are displayed on designated monitors that cannot be positioned optimally due to sterility and spatial constraints. This indirect visualization causes potential…

Other Computer Science · Computer Science 2017-10-03 Long Qian , Mathias Unberath , Kevin Yu , Bernhard Fuerst , Alex Johnson , Nassir Navab , Greg Osgood

Direct volume rendering using ray-casting is widely used in practice. By using GPUs and applying acceleration techniques as empty space skipping, high frame rates are possible on modern hardware. This enables performance-critical use-cases…

Graphics · Computer Science 2025-01-09 Michael Rauter , Lukas Zimmermann , Markus Zeilinger

We introduce an efficient video segmentation system for resource-limited edge devices leveraging heterogeneous compute. Specifically, we design network models by searching across multiple dimensions of specifications for the neural…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Jamie Menjay Lin , Siargey Pisarchyk , Juhyun Lee , David Tian , Tingbo Hou , Karthik Raveendran , Raman Sarokin , George Sung , Trent Tolley , Matthias Grundmann