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We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…

Networking and Internet Architecture · Computer Science 2025-09-05 Daniel Mejías , Inhar Yeregui , Roberto Viola , Miguel Fernández , Mario Montagud

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

Super-resolution (SR) is a coveted image processing technique for mobile apps ranging from the basic camera apps to mobile health. Existing SR algorithms rely on deep learning models with significant memory requirements, so they have yet to…

Human-Computer Interaction · Computer Science 2021-01-21 Xin Liu , Yuang Li , Josh Fromm , Yuntao Wang , Ziheng Jiang , Alex Mariakakis , Shwetak Patel

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-11 Michael Stengel , Zander Majercik , Benjamin Boudaoud , Morgan McGuire

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…

Networking and Internet Architecture · Computer Science 2023-03-14 Nguyen Quang Hieu , Diep N. Nguyen , Dinh Thai Hoang , Eryk Dutkiewicz

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Kaiwen Song , Xiaoyi Zeng , Chenqu Ren , Juyong Zhang

Many client-side applications, especially games, render video at high resolution and frame rate on power-constrained devices, even when users perceive little or no benefit from all those extra pixels. Existing perceptual video quality…

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…

Graphics · Computer Science 2018-08-01 Yunjin Zhang , Marta Ortin , Victor Arellano , Rui Wang , Diego Gutierrez , Hujun Bao

Currently, various hardware and software companies are developing augmented reality devices, most prominently Microsoft with its Hololens. Besides gaming, such devices can be used for serious pervasive applications, like interactive mobile…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-15 Christoph Dibak , Bernard Haasdonk , Andreas Schmidt , Frank Dürr , Kurt Rothermel

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…

Hardware Architecture · Computer Science 2021-03-01 Chenhao Xie , Xie Li , Yang Hu , Huwan Peng , Michael Taylor , Shuaiwen Leon Song

The High Performance Computing (HPC) field is witnessing a widespread adoption of Graphics Processing Units (GPUs) as co-processors for conventional homogeneous clusters. The adoption of prevalent Single- Program Multiple-Data (SPMD)…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-25 Teng Li , Vikram K. Narayana , Tarek El-Ghazawi

Graphics rendering that builds on machine learning and radiance fields is gaining significant attention due to its outstanding quality and speed in generating photorealistic images from novel viewpoints. However, prior work has primarily…

Graphics · Computer Science 2025-02-25 Junseo Lee , Jaisung Kim , Junyong Park , Jaewoong Sim

In this paper, we propose a novel approach to minimize the inference delay in semantic segmentation using split learning (SL), tailored to the needs of real-time computer vision (CV) applications for resource-constrained devices. Semantic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Nikos G. Evgenidis , Nikos A. Mitsiou , Sotiris A. Tegos , Panagiotis D. Diamantoulakis , George K. Karagiannidis
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