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Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Stephan Alaniz , Massimiliano Mancini , Anjan Dutta , Diego Marcos , Zeynep Akata

In the present study, we propose to implement a new framework for estimating generative models via an adversarial process to extend an existing GAN framework and develop a white-box controllable image cartoonization, which can generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Amey Thakur , Hasan Rizvi , Mega Satish

Generative Networks have proved to be extremely effective in image restoration and reconstruction in the past few years. Generating faces from textual descriptions is one such application where the power of generative algorithms can be…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Sandeep Shinde , Tejas Pradhan , Aniket Ghorpade , Mihir Tale

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

This paper describes a geometry based technique for feature extraction applicable to segmentation-based word recognition systems. The proposed system extracts the geometric features of the character contour. This features are based on the…

Computer Vision and Pattern Recognition · Computer Science 2015-03-13 Dinesh Dileep Gaurav , Renu Ramesh

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jinbo Xing , Hanyuan Liu , Menghan Xia , Yong Zhang , Xintao Wang , Ying Shan , Tien-Tsin Wong

Sketch-based shape modeling aims to bridge the gap between 2D drawing and 3D modeling by providing an intuitive and accessible approach to create 3D shapes from 2D sketches. However, existing methods still suffer from limitations in…

Graphics · Computer Science 2023-09-13 Jie Zhou , Zhongjin Luo , Qian Yu , Xiaoguang Han , Hongbo Fu

We use some fundamental ideas from complex analysis to create symmetric images and animations. Using a domain coloring algorithm, we generate mappings to the entire complex plane or the hyperbolic upper half-plane. The resulting designs can…

Metric Geometry · Mathematics 2020-08-27 Emily J. Gullerud , James S. Walker

In this paper, we are concerned with the 2D and 3D geometric shape generation by prescribing a set of characteristic values of a specific geometric body. One of the major motivations of our study is the 3D human body generation in various…

Graphics · Computer Science 2018-10-01 Jinhong Li , Hongyu Liu , Wing-Yan Tsui , Xianchao Wang

Facial caricature is an art form of drawing faces in an exaggerated way to convey humor or sarcasm. In this paper, we propose the first Generative Adversarial Network (GAN) for unpaired photo-to-caricature translation, which we call…

Computer Vision and Pattern Recognition · Computer Science 2018-11-05 Kaidi Cao , Jing Liao , Lu Yuan

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Sheng-Yu Wang , David Bau , Jun-Yan Zhu

We present a bottom-up differentiable relaxation of the process of drawing points, lines and curves into a pixel raster. Our approach arises from the observation that rasterising a pixel in an image given parameters of a primitive can be…

Computer Vision and Pattern Recognition · Computer Science 2021-07-20 Daniela Mihai , Jonathon Hare

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly…

Computational Geometry · Computer Science 2019-01-23 Gil Shamai , Ron Slossberg , Ron Kimmel

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling…

Graphics · Computer Science 2021-02-11 Dmitriy Smirnov , Mikhail Bessmeltsev , Justin Solomon

Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-31 Subhadeep Koley , Ayan Kumar Bhunia , Aneeshan Sain , Pinaki Nath Chowdhury , Tao Xiang , Yi-Zhe Song

Facial attributes are important since they provide a detailed description and determine the visual appearance of human faces. In this paper, we aim at converting a face image to a sketch while simultaneously generating facial attributes. To…

Computer Vision and Pattern Recognition · Computer Science 2019-08-29 Hao Tang , Xinya Chen , Wei Wang , Dan Xu , Jason J. Corso , Nicu Sebe , Yan Yan
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