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Related papers: Shapes2Toon: Generating Cartoon Characters from Si…

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Generating 3D human models directly from text helps reduce the cost and time of character modeling. However, achieving multi-attribute controllable and realistic 3D human avatar generation is still challenging due to feature coupling and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Chaoqun Gong , Yuqin Dai , Ronghui Li , Achun Bao , Jun Li , Jian Yang , Yachao Zhang , Xiu Li

The process of generating fully colorized drawings from sketches is a large, usually costly bottleneck in the manga and anime industry. In this study, we examine multiple models for image-to-image translation between anime characters and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Tai Vu , Robert Yang

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…

Human-Computer Interaction · Computer Science 2019-08-02 Alexandre Kaspar , Liane Makatura , Wojciech Matusik

Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Xing Di , Vishal M. Patel

Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Alexey Bokhovkin , Shubham Tulsiani , Angela Dai

Sketch portrait generation benefits a wide range of applications such as digital entertainment and law enforcement. Although plenty of efforts have been dedicated to this task, several issues still remain unsolved for generating vivid and…

Computer Vision and Pattern Recognition · Computer Science 2017-10-05 Dongyu Zhang , Liang Lin , Tianshui Chen , Xian Wu , Wenwei Tan , Ebroul Izquierdo

With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Chao He , Jianqiang Ren , Jianjing Xiang , Xiejie Shen

Cartoon face recognition is challenging as they typically have smooth color regions and emphasized edges, the key to recognize cartoon faces is to precisely perceive their sparse and critical shape patterns. However, it is quite difficult…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Yong Li , Lingjie Lao , Zhen Cui , Shiguang Shan , Jian Yang

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

The creation of cartoon-based stories (comics) requires a lot of creativity and hard work for naive users. We observe that single-panel cartoons are the building blocks of any comic story. To develop a strong comic story, it is critical to…

Human-Computer Interaction · Computer Science 2023-10-23 Ergun Akleman , Akhilesh Vijaykumar , Richard Furuta , Derya Akleman

Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Jean Kossaifi , Linh Tran , Yannis Panagakis , Maja Pantic

Caricature is an abstraction of a real person which distorts or exaggerates certain features, but still retains a likeness. While most existing works focus on 3D caricature reconstruction from 2D caricatures or translating 2D photos to 2D…

Graphics · Computer Science 2019-06-04 Yudong Guo , Luo Jiang , Lin Cai , Juyong Zhang

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 Koya Tango , Marie Katsurai , Hayato Maki , Ryosuke Goto

This paper introduces a process for generating abstract portrait drawings from pictures. Their unique style is created by utilizing single freehand pattern sketches as references to generate unique patterns for shading. The method involves…

Graphics · Computer Science 2024-01-25 Sabine Wieluch , Friedhelm Schwenker

In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato , Kazunori Miyata

Sketch2Prototype is an AI-based framework that transforms a hand-drawn sketch into a diverse set of 2D images and 3D prototypes through sketch-to-text, text-to-image, and image-to-3D stages. This framework, shown across various sketches,…

Human-Computer Interaction · Computer Science 2024-05-24 Kristen M. Edwards , Brandon Man , Faez Ahmed

Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom and control, but can require significant artistic expertise…

Graphics · Computer Science 2020-12-16 Peihan Tu , Li-Yi Wei , Koji Yatani , Takeo Igarashi , Matthias Zwicker

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Benoit Guillard , Edoardo Remelli , Pierre Yvernay , Pascal Fua

It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-15 Gizem Unlu , Mohamed Sayed , Gabriel Brostow