English
Related papers

Related papers: Visualising Generative Spaces Using Convolutional …

200 papers

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Recently, generative machine-learning models have gained popularity in physics, driven by the goal of improving the efficiency of Markov chain Monte Carlo techniques and of exploring their potential in capturing experimental data…

Statistical Mechanics · Physics 2021-09-03 Japneet Singh , Vipul Arora , Vinay Gupta , Mathias S. Scheurer

Shape information is crucial for human perception and cognition, and should therefore also play a role in cognitive AI systems. We employ the interdisciplinary framework of conceptual spaces, which proposes a geometric representation of…

Machine Learning · Computer Science 2021-11-17 Lucas Bechberger , Kai-Uwe Kühnberger

Domain Adaptation is an actively researched problem in Computer Vision. In this work, we propose an approach that leverages unsupervised data to bring the source and target distributions closer in a learned joint feature space. We…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Swami Sankaranarayanan , Yogesh Balaji , Carlos D. Castillo , Rama Chellappa

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Generative artificial intelligence (AI) has made unprecedented advances in vision language models over the past two years. During the generative process, new samples (images) are generated from an unknown high-dimensional distribution.…

Graphics · Computer Science 2025-10-13 Gurprit Singh , Wenzel Jakob

How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Kim Sung-Bin , Arda Senocak , Hyunwoo Ha , Tae-Hyun Oh

In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…

Computer Vision and Pattern Recognition · Computer Science 2021-01-11 Yaohui Wang , Francois Bremond , Antitza Dantcheva

While Prover-Verifier Games (PVGs) offer a promising path toward verifiability in nonlinear classification models, they have not yet been applied to complex inputs such as high-dimensional images. Conversely, expressive concept encodings…

Machine Learning · Computer Science 2026-02-05 Berkant Turan , Suhrab Asadulla , David Steinmann , Kristian Kersting , Wolfgang Stammer , Sebastian Pokutta

Generative adversarial nets (GANs) have been successfully applied in many fields like image generation, inpainting, super-resolution and drug discovery, etc., by now, the inner process of GANs is far from been understood. To get deeper…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Ziqiang Li , Rentuo Tao , Hongjing Niu , Bin Li

The precise simulation of particle transport through detectors remains a key element for the successful interpretation of high energy physics results. However, Monte Carlo based simulation is extremely demanding in terms of computing…

High Energy Physics - Experiment · Physics 2021-09-08 Florian Rehm , Sofia Vallecorsa , Kerstin Borras , Dirk Krücker

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

The model-based gait recognition methods usually adopt the pedestrian walking postures to identify human beings. However, existing methods did not explicitly resolve the large intra-class variance of human pose due to camera views changing.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Honghu Pan , Yongyong Chen , Tingyang Xu , Yunqi He , Zhenyu He

Generation of stroke-based non-photorealistic imagery, is an important problem in the computer vision community. As an endeavor in this direction, substantial recent research efforts have been focused on teaching machines "how to paint", in…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Jaskirat Singh , Liang Zheng

Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…

Image and Video Processing · Electrical Eng. & Systems 2020-10-14 Emmanouil Panagiotou , Eleni Charou

High-resolution representations are important for vision-based robotic grasping problems. Existing works generally encode the input images into low-resolution representations via sub-networks and then recover high-resolution…

Robotics · Computer Science 2022-09-19 Zhangli Zhou , Shaochen Wang , Ziyang Chen , Mingyu Cai , Zhen Kan

In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract two condition vectors from the real levels in an effort to…

Artificial Intelligence · Computer Science 2023-06-29 Andreas Hald , Jens Struckmann Hansen , Jeppe Kristensen , Paolo Burelli

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin