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Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…
Deep Convolutional Neuronal Networks (DCNNs) are showing remarkable performance on many computer vision tasks. Due to their large parameter space, they require many labeled samples when trained in a supervised setting. The costs of…
Recent advances in generative adversarial networks (GANs) have achieved great success in automated image composition that generates new images by embedding interested foreground objects into background images automatically. On the other…
Several works have proposed to learn a two-path neural network that maps images and texts, respectively, to a same shared Euclidean space where geometry captures useful semantic relationships. Such a multi-modal embedding can be trained and…
Limited by the computational efficiency and accuracy, generating complex 3D scenes remains a challenging problem for existing generation networks. In this work, we propose DepthGAN, a novel method of generating depth maps with only semantic…
In this work, we present an interesting attempt on mixture generation: absorbing different image concepts (e.g., content and style) from different domains and thus generating a new domain with learned concepts. In particular, we propose a…
In contrast to regular (simple) networks, hyper networks possess the ability to depict more complex relationships among nodes and store extensive information. Such networks are commonly found in real-world applications, such as in social…
Graph generation is a crucial task in many fields, including network science and bioinformatics, as it enables the creation of synthetic graphs that mimic the properties of real-world networks for various applications. Graph Generative…
Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…
Neural generative models can be used to learn complex probability distributions from data, to sample from them, and to produce probability density estimates. We propose a computational framework for developing neural generative models…
While transformer-based models have achieved state-of-the-art results in a variety of classification and generation tasks, their black-box nature makes them challenging for interpretability. In this work, we present a novel visual…
Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in…
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…
As recent generative models can generate photo-realistic images, people seek to understand the mechanism behind the generation process. Interpretable generation process is beneficial to various image editing applications. In this work, we…
The patent database is often used in searches of inspirational stimuli for innovative design opportunities because of its large size, extensive variety and rich design information in patent documents. However, most patent mining research…
Reducing the representational discrepancy between source and target domains is a key component to maximize the model generalization. In this work, we advocate for leveraging natural language supervision for the domain generalization task.…
Generative models aim to learn the probability distributions underlying data, enabling the generation of new, realistic samples. Quantum inspired generative models, such as Born machines based on the matrix product state framework, have…
Convolutional layers in graph neural networks are a fundamental type of layer which output a representation or embedding of each graph vertex. The representation typically encodes information about the vertex in question and its…
In recent years generative models of visual data have made a great progress, and now they are able to produce images of high quality and diversity. In this work we study representations learnt by a GAN generator. First, we show that these…
Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…