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Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

Deep Convolutional Neuronal Networks (DCNNs) are showing remarkable performance on many computer vision tasks. Due to their large parameter space, they require many labeled samples when trained in a supervised setting. The costs of…

Neural and Evolutionary Computing · Computer Science 2017-01-13 Leon Sixt , Benjamin Wild , Tim Landgraf

Recent advances in generative adversarial networks (GANs) have achieved great success in automated image composition that generates new images by embedding interested foreground objects into background images automatically. On the other…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Changgong Zhang , Fangneng Zhan , Shijian Lu , Feiying Ma , Xuansong Xie

Several works have proposed to learn a two-path neural network that maps images and texts, respectively, to a same shared Euclidean space where geometry captures useful semantic relationships. Such a multi-modal embedding can be trained and…

Computer Vision and Pattern Recognition · Computer Science 2018-04-09 Martin Engilberge , Louis Chevallier , Patrick Pérez , Matthieu Cord

Limited by the computational efficiency and accuracy, generating complex 3D scenes remains a challenging problem for existing generation networks. In this work, we propose DepthGAN, a novel method of generating depth maps with only semantic…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Yidi Li , Yiqun Wang , Zhengda Lu , Jun Xiao

In this work, we present an interesting attempt on mixture generation: absorbing different image concepts (e.g., content and style) from different domains and thus generating a new domain with learned concepts. In particular, we propose a…

Machine Learning · Computer Science 2018-07-05 Guang-Yuan Hao , Hong-Xing Yu , Wei-Shi Zheng

In contrast to regular (simple) networks, hyper networks possess the ability to depict more complex relationships among nodes and store extensive information. Such networks are commonly found in real-world applications, such as in social…

Social and Information Networks · Computer Science 2023-11-08 Shu Liu , Cameron Lai , Fujio Toriumi

Graph generation is a crucial task in many fields, including network science and bioinformatics, as it enables the creation of synthetic graphs that mimic the properties of real-world networks for various applications. Graph Generative…

Machine Learning · Computer Science 2026-01-21 Salvatore Romano , Marco Grassia , Giuseppe Mangioni

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

Neural generative models can be used to learn complex probability distributions from data, to sample from them, and to produce probability density estimates. We propose a computational framework for developing neural generative models…

Machine Learning · Computer Science 2022-01-06 Alexander Ororbia , Daniel Kifer

While transformer-based models have achieved state-of-the-art results in a variety of classification and generation tasks, their black-box nature makes them challenging for interpretability. In this work, we present a novel visual…

Computation and Language · Computer Science 2023-11-22 Raymond Li , Ruixin Yang , Wen Xiao , Ahmed AbuRaed , Gabriel Murray , Giuseppe Carenini

Vector graphics are essential in design, providing artists with a versatile medium for creating resolution-independent and highly editable visual content. Recent advancements in vision-language and diffusion models have fueled interest in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Sagi Polaczek , Yuval Alaluf , Elad Richardson , Yael Vinker , Daniel Cohen-Or

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

As recent generative models can generate photo-realistic images, people seek to understand the mechanism behind the generation process. Interpretable generation process is beneficial to various image editing applications. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

The patent database is often used in searches of inspirational stimuli for innovative design opportunities because of its large size, extensive variety and rich design information in patent documents. However, most patent mining research…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 Shuo Jiang , Jianxi Luo , Guillermo Ruiz Pava , Jie Hu , Christopher L. Magee

Reducing the representational discrepancy between source and target domains is a key component to maximize the model generalization. In this work, we advocate for leveraging natural language supervision for the domain generalization task.…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Seonwoo Min , Nokyung Park , Siwon Kim , Seunghyun Park , Jinkyu Kim

Generative models aim to learn the probability distributions underlying data, enabling the generation of new, realistic samples. Quantum inspired generative models, such as Born machines based on the matrix product state framework, have…

Machine Learning · Computer Science 2025-12-30 Wanda Hou , Miao Li , Yi-Zhuang You

Convolutional layers in graph neural networks are a fundamental type of layer which output a representation or embedding of each graph vertex. The representation typically encodes information about the vertex in question and its…

Machine Learning · Computer Science 2020-08-26 Padraig Corcoran

In recent years generative models of visual data have made a great progress, and now they are able to produce images of high quality and diversity. In this work we study representations learnt by a GAN generator. First, we show that these…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Danil Galeev , Konstantin Sofiiuk , Danila Rukhovich , Mikhail Romanov , Olga Barinova , Anton Konushin

Generative Adversarial Networks (GANs) have shown great success in generating high quality images and are thus used as one of the main approaches to generate art images. However, usually the image generation process involves sampling from…

Neural and Evolutionary Computing · Computer Science 2024-03-29 Ole Hall , Anil Yaman
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