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We initiate the study of diameter computation in geometric intersection graphs from the fine-grained complexity perspective. A geometric intersection graph is a graph whose vertices correspond to some shapes in $d$-dimensional Euclidean…

Computational Geometry · Computer Science 2022-03-11 Karl Bringmann , Sándor Kisfaludi-Bak , Marvin Künnemann , André Nusser , Zahra Parsaeian

This is a paper about triangle cubics and conics in classical geometry with elements of projective geometry. In recent years, N.J. Wildberger has actively dealt with this topic using an algebraic perspective. Triangle conics were also…

Metric Geometry · Mathematics 2021-01-12 Ruslan Skuratovskii , Veronika Strarodub

Many algorithms for clipping a line by a rectangular area or a convex polygon in E2 or by a non-convex or convex polyhedron in E3 have been published. The line segment clipping by the rectangular window in E2 is often restricted to the use…

Computational Geometry · Computer Science 2022-01-04 Vaclav Skala , Duc Huy Bui

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

We study how the supporting hyperplanes produced by the projection process can complement the method of alternating projections and its variants for the convex set intersection problem. For the problem of finding the closest point in the…

Optimization and Control · Mathematics 2014-02-11 C. H. Jeffrey Pang

In many areas of applied geometric/numeric computational mathematics, including geo-mapping, computer vision, computer graphics, finite element analysis, medical imaging, geometric design, and solid modeling, one has to compute incidences,…

Computational Geometry · Computer Science 2019-11-20 Alberto Paoluzzi , Vadim Shapiro , Antonio DiCarlo , Francesco Furiani , Giulio Martella , Giorgio Scorzelli

Plane feature is a kind of stable landmark to reduce drift error in SLAM system. It is easy and fast to extract planes from dense point cloud, which is commonly acquired from RGB-D camera or lidar. But for stereo camera, it is hard to…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Xiaoyu Zhang , Wei Wang , Xianyu Qi , Ziwei Liao

Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…

Computational Geometry · Computer Science 2025-04-11 Peyman Afshani , Yakov Nekrich , Frank Staals

This paper addresses the numerical computation of critical angles between two convex cones in finite-dimensional Euclidean spaces. We present a novel approach to computing these critical angles by reducing the problem to finding stationary…

Optimization and Control · Mathematics 2023-10-03 Welington de Oliveira , Valentina Sessa , David Sossa

The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…

Computational Geometry · Computer Science 2013-08-13 Rafik Aramyan , Gagik Mkrtchyan , Arman Karapetyan

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Viktoria Ehm , Paul Roetzer , Marvin Eisenberger , Maolin Gao , Florian Bernard , Daniel Cremers

Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Jamie Watson , Filippo Aleotti , Mohamed Sayed , Zawar Qureshi , Oisin Mac Aodha , Gabriel Brostow , Michael Firman , Sara Vicente

The flip graph for a set $P$ of points in the plane has a vertex for every triangulation of $P$, and an edge when two triangulations differ by one flip that replaces one triangulation edge by another. The flip graph is known to have some…

Computational Geometry · Computer Science 2022-06-07 Reza Bigdeli , Anna Lubiw

This paper improves the algorithms based on supporting halfspaces and quadratic programming for convex set intersection problems in our earlier paper in several directions. First, we give conditions so that much smaller quadratic programs…

Optimization and Control · Mathematics 2014-06-17 C. H. Jeffrey Pang

Robots typically possess sensors of different modalities, such as colour cameras, inertial measurement units, and 3D laser scanners. Often, solving a particular problem becomes easier when more than one modality is used. However, while…

Computer Vision and Pattern Recognition · Computer Science 2017-01-10 Charika De Alvis , Lionel Ott , Fabio Ramos

Given two points in the plane, and a set of "obstacles" given as curves through the plane with assigned weights, we consider the point-separation problem, which asks for the minimum-weight subset of the obstacles separating the two points.…

Computational Geometry · Computer Science 2025-07-15 Jack Spalding-Jamieson , Anurag Murty Naredla

Reconstructing 3D point clouds into triangle meshes is a key problem in computational geometry and surface reconstruction. Point cloud triangulation solves this problem by providing edge information to the input points. Since no vertex…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Huan Lei , Ruitao Leng , Liang Zheng , Hongdong Li

Semantic segmentation of raw 3D point clouds is an essential component in 3D scene analysis, but it poses several challenges, primarily due to the non-Euclidean nature of 3D point clouds. Although, several deep learning based approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Saqib Ali Khan , Yilei Shi , Muhammad Shahzad , Xiao Xiang Zhu

Presented paper describes the method for finding the intersection of class space rational Bezier curves. The problem curve/curve intersection belongs among basic geometric problems and the aim of this article is to describe the new…

Computational Geometry · Computer Science 2007-05-23 Radoslav Hlusek

A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…

Computational Geometry · Computer Science 2015-04-28 Danny Z. Chen , Haitao Wang