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This paper presents a very simple but efficient algorithm for 3D line segment detection from large scale unorganized point cloud. Unlike traditional methods which usually extract 3D edge points first and then link them to fit for 3D line…

Computer Vision and Pattern Recognition · Computer Science 2019-01-10 Xiaohu Lu , Yahui Liu , Kai Li

Given $n$ pairwise openly disjoint triangles in 3-space, their vertical depth relation may contain cycles. We show that, for any $\varepsilon>0$, the triangles can be cut into $O(n^{3/2+\varepsilon})$ connected semi-algebraic pieces, whose…

Computational Geometry · Computer Science 2019-03-08 Boris Aronov , Edward Y. Miller , Micha Sharir

Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…

Computational Geometry · Computer Science 2026-05-12 Timothy M. Chan , Hsien-Chih Chang , Jie Gao , Sándor Kisfaludi-Bak , Hung Le , Da Wei Zheng

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

A (multi)set of segments in the plane may form a TSP tour, a matching, a tree, or any multigraph. If two segments cross, then we can reduce the total length with the following flip operation. We remove a pair of crossing segments, and…

Computational Geometry · Computer Science 2023-07-26 Guilherme D. da Fonseca , Yan Gerard , Bastien Rivier

Finding the intersection of two conics is a commonly occurring problem. For example, it occurs when identifying patterns of craters on the lunar surface, detecting the orientation of a face from a single image, or estimating the attitude of…

Algebraic Geometry · Mathematics 2024-03-18 Michela Mancini , John A. Christian

A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm avoids computation of intersection points which are not end-points of the output line segment. It also allows solving all cases more…

Computational Geometry · Computer Science 2022-01-04 Vaclav Skala , Duc Huy Bui

We propose an algorithm based on Newton's method and subdivision for finding all zeros of a polynomial system in a bounded region of the plane. This algorithm can be used to find the intersections between a line and a surface, which has…

Numerical Analysis · Mathematics 2025-10-20 Gun Srijuntongsiri , Stephen A. Vavasis

We study the problem of computing the minimum area triangle that circumscribes a given $n$-sided convex polygon touching edge-to-edge. In other words, we compute the minimum area triangle that is the intersection of 3 half-planes out of $n$…

Computational Geometry · Computer Science 2022-08-15 Kai Jin , Zhiyi Huang

We consider problems related to finding short cycles, small cliques, small independent sets, and small subgraphs in geometric intersection graphs. We obtain a plethora of new results. For example: * For the intersection graph of $n$ line…

Computational Geometry · Computer Science 2022-11-11 Timothy M. Chan

Achieving a consistent and compact 3D segmentation field is crucial for maintaining semantic coherence across views and accurately representing scene structures. Previous 3D scene segmentation methods rely on video segmentation models to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Wenhao Hu , Wenhao Chai , Shengyu Hao , Xiaotong Cui , Xuexiang Wen , Jenq-Neng Hwang , Gaoang Wang

Dynamic scene understanding is an essential capability in robotics and VR/AR. In this paper we propose Co-Section, an optimization-based approach to 3D dynamic scene reconstruction, which infers hidden shape information from intersection…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Michael Strecke , Joerg Stueckler

This paper presents a real-time solution for collision detection between objects based on the physics properties. Traditional approaches on collision detection often rely on the geometric relationships that computing the intersections…

Computational Geometry · Computer Science 2016-05-10 Claudio Paglia

In Computer Vision, edge detection is one of the favored approaches for feature and object detection in images since it provides information about their objects boundaries. Other region-based approaches use probabilistic analysis such as…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Dominique Beaini , Sofiane Achiche , Fabrice Nonez , Maxime Raison

DeepAngle is a machine learning-based method to determine the contact angles of different phases in the tomography images of porous materials. Measurement of angles in 3--D needs to be done within the surface perpendicular to the angle…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Arash Rabbani , Chenhao Sun , Masoud Babaei , Vahid J. Niasar , Ryan T. Armstrong , Peyman Mostaghimi

We present a mathematical and algorithmic scheme for learning the principal geometric elements in an image or 3D object. We build on recent work that convexifies the basic problem of finding a combination of a small number shapes that…

Computer Vision and Pattern Recognition · Computer Science 2016-07-05 Alireza Aghasi , Justin Romberg

Pathfinding is a very popular area in computer game development. While two-dimensional (2D) pathfinding is widely applied in most of the popular game engines, little implementation of real three-dimensional (3D) pathfinding can be found.…

Artificial Intelligence · Computer Science 2018-06-20 Diptangshu Pandit

Analyzing and identifying the shortcomings of current subdivision methods for finding intersections of rays with fibers defined by the surface of a circular contour swept along a B\'ezier curve, we present a new algorithm that improves…

Graphics · Computer Science 2018-11-09 Nikolaus Binder , Alexander Keller

The cutting plane approach to optimal matchings has been discussed by several authors over the past decades (e.g., Padberg and Rao '82, Grotschel and Holland '85, Lovasz and Plummer '86, Trick '87, Fischetti and Lodi '07) and its…

Data Structures and Algorithms · Computer Science 2014-01-24 Karthekeyan Chandrasekaran , Laszlo A. Vegh , Santosh Vempala

In this work, we solve the problem of finding non-intersecting paths between points on a plane with a new approach by borrowing ideas from geometric topology, in particular, from the study of polygonal schema in mathematics. We use a…

Discrete Mathematics · Computer Science 2021-05-10 Rak-Kyeong Seong , Chanho Min , Sang-Hoon Han , Jaeho Yang , Seungwoo Nam , Kyusam Oh