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Many customer services are already available at Social Network Sites (SNSs), including user recommendation and media interaction, to name a few. There are strong desires to provide online users more dedicated and personalized services that…

Computers and Society · Computer Science 2012-04-24 Shuotian Bai , Tingshao Zhu , Li Cheng

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…

Human-Computer Interaction · Computer Science 2025-05-27 Ryo Ohara , Chi-Lan Yang , Takuji Narumi , Hideaki Kuzuoka

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

The rapid advancement of Visual Language Models (VLMs) has enabled sophisticated analysis of visual content, leading to concerns about the inference of sensitive user attributes and subsequent privacy risks. While technical capabilities of…

Human-Computer Interaction · Computer Science 2025-08-12 Shuning Zhang , Gengrui Zhang , Yibo Meng , Ziyi Zhang , Hantao Zhao , Xin Yi , Hewu Li

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

The growing prevalence of realistic AI-generated videos on media platforms increasingly blurs the line between fact and fiction, eroding public trust. Understanding how people watch AI-generated videos offers a human-centered perspective…

Human-Computer Interaction · Computer Science 2026-05-12 Danqing Shi , Lan Jiang , Katherine M. Collins , Shangzhe Wu , Ayush Tewari , Miri Zilka

This paper proposes a method to track human figures in physical spaces and then utilizes this data to generate several data points such as footfall distribution, demographic analysis,heat maps as well as gender distribution. The proposed…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Namit Juneja , Rajesh Kumar Muthu

In this paper, we describe our study on how humans allocate their attention during visual crowd counting. Using an eye tracker, we collect gaze behavior of human participants who are tasked with counting the number of people in crowd…

Computer Vision and Pattern Recognition · Computer Science 2020-09-29 Raji Annadi , Yupei Chen , Viresh Ranjan , Dimitris Samaras , Gregory Zelinsky , Minh Hoai

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche

Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

Human-Computer Interaction · Computer Science 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

Dyadic and small group collaboration is an evolutionary advantageous behaviour and the need for such collaboration is a regular occurrence in day to day life. In this paper we estimate the perceived personality traits of individuals in…

Human-Computer Interaction · Computer Science 2022-11-10 Kristian Fenech , Ádám Fodor , Sean P. Bergeron , Rachid R. Saboundji , Catharine Oertel , András Lőrincz

Perspective taking, which allows people to imagine another's thinking and goals, is known to be an effective method for promoting prosocial behaviors in human-computer interactions. However, most of the previous studies have focused on…

Human-Computer Interaction · Computer Science 2022-05-25 Chenlin Hang , Tetsuo Ono , Seiji Yamada

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

What can we learn about online users by comparing their profiles across different platforms? We use the term profile to represent displayed personality traits, interests, and behavioral patterns (e.g., offensiveness). We also use the term…

Social and Information Networks · Computer Science 2025-03-20 Ben Treves , Emiliano De Cristofaro , Yue Dong , Michalis Faloutsos

Safety perception measurement has been a subject of interest in many cities of the world. This is due to its social relevance, and to its effect on some local economic activities. Even though people safety perception is a subjective topic,…

Computer Vision and Pattern Recognition · Computer Science 2019-02-20 Sergio Acosta , Jorge E. Camargo

Using network analysis, psychologists have already found the nontrivial correlation between personality and social network structure. Despite the large amount of empirical studies, theoretical analysis and formal models behind such…

Social and Information Networks · Computer Science 2020-04-28 Heng-Chien Liou , Hung-Yun Hsieh

Can we describe social systems quantitatively and predictively, when we know all the actions, interactions, and states of individuals? We interpret human societies as co-evolutionary systems of individuals and their interactions. Based on…

Physics and Society · Physics 2018-11-21 Stefan Thurner

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

Human-Computer Interaction · Computer Science 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li