Virtual social science
Abstract
Can we describe social systems quantitatively and predictively, when we know all the actions, interactions, and states of individuals? We interpret human societies as co-evolutionary systems of individuals and their interactions. Based on unique data of a society of computer game players, where all actions and interactions between all players are known, we show that this might indeed be possible. Within this framework we address a number of sociological classics, including formation of social networks, strength of relations, group formation, hierarchical organization, aggression management, gender differences, mobility, and wealth-inequality. We discover behavioral and organizational patterns of the homo sapiens and its society that were not visible with traditional methodology from the social sciences.
Cite
@article{arxiv.1811.08156,
title = {Virtual social science},
author = {Stefan Thurner},
journal= {arXiv preprint arXiv:1811.08156},
year = {2018}
}
Comments
39 pages, 34 figures, lecture notes for the Varenna School "Enrico Fermi" 2018