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This study proposes a framework that employs personality prompting with Large Language Models to generate verbal and nonverbal behaviors for virtual agents based on personality traits. Focusing on extraversion, we evaluated the system in…

Human-Computer Interaction · Computer Science 2025-09-01 Bin Han , Deuksin Kwon , Spencer Lin , Kaleen Shrestha , Jonathan Gratch

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In…

Human-Computer Interaction · Computer Science 2019-07-12 Andrey Krekhov , Sebastian Cmentowski , Jens Krüger

Trust between humans and multi-agent robotic swarms may be analyzed using human preferences. These preferences are expressed by an individual as a sequence of ordered comparisons between pairs of swarm behaviors. An individual's preference…

Systems and Control · Electrical Eng. & Systems 2022-03-29 Elena M Vella , Daniel A Williams , Airlie Chapman , Chris Manzie

Millions of people have seen their daily habits transform, reducing physical activity and leading to mental health issues. This study explores how virtual characters impact motivation for well-being. Three prototypes with cartoon, robotic,…

Human-Computer Interaction · Computer Science 2024-03-18 Tanja Kojić , Maurizio Vergari , Marco Podratz , Sebastian Möller , Jan-Niklas Voigt-Antons

Fundamental Big Five personality traits (e.g., Extraversion) and their facets (e.g., Activity) are known to correlate with a broad range of linguistic features and, accordingly, the recognition of personality traits from text is a…

Computation and Language · Computer Science 2019-03-28 Wesley Ramos dos Santos , Ivandre Paraboni

We explore the expression of personality and adaptivity through the gestures of virtual agents in a storytelling task. We conduct two experiments using four different dialogic stories. We manipulate agent personality on the extraversion…

Human-Computer Interaction · Computer Science 2017-09-06 Zhichao Hu , Marilyn A. Walker , Michael Neff , Jean E. Fox Tree

Social perception unfolds as we freely interact with people around us. We investigated the neural basis of real world face perception using multi electrode intracranial recordings in humans during spontaneous interactions with friends,…

Neurons and Cognition · Quantitative Biology 2025-10-10 Arish Alreja , Michael J. Ward , Lisa S. Parker , R. Mark Richardson , Louis-Philippe Morency , Taylor J. Abel , Avniel Singh Ghuman

Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…

Human-Computer Interaction · Computer Science 2026-01-22 DongHoon Kim , Isaac Cho

User ratings play a significant role in spoken dialogue systems. Typically, such ratings tend to be averaged across all users and then utilized as feedback to improve the system or personalize its behavior. While this method can be useful…

Computation and Language · Computer Science 2022-06-02 Alexandros Papangelis , Nicole Chartier , Pankaj Rajan , Julia Hirschberg , Dilek Hakkani-Tur

Past researches show that personality trait is a strong predictor for ones academic performance. Today, mature and verified marker systems for assessing personality traits already exist. However, marker systems-based assessing methods have…

Human-Computer Interaction · Computer Science 2025-01-03 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Yung-Hui Chen , Jia-Rou Lin , Andrew Chih-Wei Huang

To foster effective human-agent interactions, designers must understand how vocal cues influence the perception of agent personality and the role of user-agent alignment in shaping these perceptions. In this work, we examine whether users…

People often use visualizations not only to explore a dataset but also to draw generalizable conclusions about underlying models or phenomena. While previous research has viewed deviations from rational analysis as problematic, we…

Human-Computer Interaction · Computer Science 2024-11-20 Ratanond Koonchanok , Khairi Reda

Many videos depict people, and it is their interactions that inform us of their activities, relation to one another and the cultural and social setting. With advances in human action recognition, researchers have begun to address the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-24 Alexandros Stergiou , Ronald Poppe

In crowd behavior understanding, a model of crowd behavior need to be trained using the information extracted from video sequences. Since there is no ground-truth available in crowd datasets except the crowd behavior labels, most of the…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Hamidreza Rabiee , Javad Haddadnia , Hossein Mousavi , Moin Nabi , Vittorio Murino , Nicu Sebe

A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at…

Human-Computer Interaction · Computer Science 2021-04-13 Lisa Izzouzi , Anthony Steed

As groups of robots increasingly collaborate with humans, understanding how humans perceive them is critical for designing effective human-robot teams. While prior research examined how humans interpret and evaluate the abilities and…

Robotics · Computer Science 2026-04-22 Genki Miyauchi , Roderich Groß , Chaona Chen

Online social network analysis has attracted great attention with a vast number of users sharing information and availability of APIs that help to crawl online social network data. In this paper, we study the research studies that are…

Social and Information Networks · Computer Science 2016-12-28 Tayfun Tuna , Esra Akbas , Ahmet Aksoy , Muhammed Abdullah Canbaz , Umit Karabiyik , Bilal Gonen , Ramazan Aygun

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

The strategic behaviour of pedestrians is largely determined by how they perceive and react to neighbouring people. This issue is addressed in this paper by a model which combines, in a time and space-dependent way, discrete and continuous…

Physics and Society · Physics 2016-06-23 Annachiara Colombi , Marco Scianna , Andrea Tosin

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller