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Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…
Adaptive bitrate (ABR) streaming enables video users to adapt the playing bitrate to the real-time network conditions to achieve the desirable quality of experience (QoE). In this work, we propose a novel crowdsourced streaming framework…
Diffusion models have recently advanced video restoration, but applying them to real-world video super-resolution (VSR) remains challenging due to high latency, prohibitive computation, and poor generalization to ultra-high resolutions. Our…
Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…
Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…
The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…
With increasing advancements in technologies for capturing 360{\deg} videos, advances in streaming such videos have become a popular research topic. However, streaming 360{\deg} videos require high bandwidth, thus escalating the need for…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…
In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…
In this paper, the problem of enhancing the virtual reality (VR) experience for wireless users is investigated by minimizing the occurrence of breaks in presence (BIP) that can detach the users from their virtual world. To measure the BIP…
With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding…
Extended reality is a fast-growing domain for which there is an increasing need to analyze and understand user behavior. In particular, understanding human visual attention during immersive experiences is crucial for many applications. The…
Video broadcast/multicast over wireless access networks is an attractive research issue in the field of wireless communication. With the rapid improvement of various wireless network technologies, it is now possible to provide high quality…
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…
Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…
Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…