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Federated learning (FL) has been recognized as a viable solution for local-privacy-aware collaborative model training in wireless edge networks, but its practical deployment is hindered by the high communication overhead caused by frequent…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-01-22 Shuai Wang , Yanqing Xu , Chaoqun You , Mingjie Shao , Tony Q. S. Quek

Transformer-based video diffusion models (VDMs) deliver state-of-the-art video generation quality but are constrained by the quadratic cost of self-attention, making long sequences and high resolutions computationally expensive. While…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Mohsen Ghafoorian , Denis Korzhenkov , Amirhossein Habibian

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

The increasing adoption of Virtual Reality (VR) systems in different domains have led to a need to support interaction between many spectators and a VR user. This is common in game streaming, live performances, and webinars. Prior CSCW…

Human-Computer Interaction · Computer Science 2023-11-28 Haohua Lyu , Cyrus Vachha , Qianyi Chen , Balasaravanan Thoravi Kumaravel , Bjöern Hartmann

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

The prevalence of smart wearable devices is increasing exponentially and we are witnessing a wide variety of fascinating new services that leverage the capabilities of these wearables. Wearables are truly changing the way mobile computing…

Operating Systems · Computer Science 2017-11-27 Harini Kolamunna , Kanchana Thilakarathna , Diego Perino , Dwight Makaroff , Aruna Seneviratne

Client-side video players employ adaptive bitrate (ABR) algorithms to optimize user quality of experience (QoE). We evaluate recently proposed RL-based ABR methods in Facebook's web-based video streaming platform. Real-world ABR contains…

Networking and Internet Architecture · Computer Science 2020-09-01 Hongzi Mao , Shannon Chen , Drew Dimmery , Shaun Singh , Drew Blaisdell , Yuandong Tian , Mohammad Alizadeh , Eytan Bakshy

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…

Information Theory · Computer Science 2018-04-30 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

The Metaverse is regarded as the next-generation Internet paradigm that allows humans to play, work, and socialize in an alternative virtual world with immersive experience, for instance, via head-mounted display for Virtual Reality (VR)…

Computer Science and Game Theory · Computer Science 2021-11-09 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Chunyan Miao , Dong In Kim

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

Multimedia · Computer Science 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…

Networking and Internet Architecture · Computer Science 2025-07-28 Muhammad Ahmed Mohsin , Sagnik Bhattacharya , Abhiram Gorle , Muhammad Ali Jamshed , John M. Cioffi

The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…

An interactive session of video-on-demand (VOD) streaming procedure deserves smooth data transportation for the viewer, irrespective of their geographic location. To access the required video, bandwidth management during the video objects…

Networking and Internet Architecture · Computer Science 2017-06-22 Soumen Kanrar , Niranjan Kumar Mandal

Remaining a dominant force in Internet traffic, video streaming captivates end users, service providers, and researchers. This paper takes a pragmatic approach to reviewing recent advances in the field by focusing on the prevalent streaming…

Networking and Internet Architecture · Computer Science 2025-07-17 Leonardo Peroni , Sergey Gorinsky

User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…

Multimedia · Computer Science 2016-08-31 Xiaoqi Yin , Mihovil Bartulović , Vyas Sekar , Bruno Sinopoli

Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering…

Multimedia · Computer Science 2018-11-19 Guanyu Gao , Linsen Dong , Huaizheng Zhang , Yonggang Wen , Wenjun Zeng

High frame rate (HFR) videos are becoming increasingly common with the tremendous popularity of live, high-action streaming content such as sports. Although HFR contents are generally of very high quality, high bandwidth requirements make…

Multimedia · Computer Science 2021-09-28 Pavan C. Madhusudana , Xiangxu Yu , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

In real-world video super-resolution (VSR), videos suffer from in-the-wild degradations and artifacts. VSR methods, especially recurrent ones, tend to propagate artifacts over time in the real-world setting and are more vulnerable than…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yuehan Zhang , Angela Yao

Many signal processing applications require digital filters with variable frequency characteristics, especially the filters with variable bandwidth. Due to their linear phase and inherent stability, variable bandwidth finite impulse…

Signal Processing · Electrical Eng. & Systems 2018-04-10 Sumedh Dhabu , Abhishek Ambede , Smitha K. G. , Sumit Darak and , A. P. Vinod
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