Related papers: Start Small: Training Controllable Game Level Gene…
We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…
This paper presents a training-free pipeline for task-oriented grasp generation that combines pre-trained grasp generation models with vision-language models (VLMs). Unlike traditional approaches that focus solely on stable grasps, our…
In this paper we present an approach for training deep generative models solely based on solving determined systems of linear equations. A network that uses this approach, called a StarNet, has the following desirable properties: 1)…
High-level musical qualities (such as emotion) are often abstract, subjective, and hard to quantify. Given these difficulties, it is not easy to learn good feature representations with supervised learning techniques, either because of the…
Much literature has shown that prompt-based learning is an efficient method to make use of the large pre-trained language model. Recent works also exhibit the possibility of steering a chatbot's output by plugging in an appropriate prompt.…
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…
Large-scale transformer models have become the de-facto architectures for various machine learning applications, e.g., CV and NLP. However, those large models also introduce prohibitive training costs. To mitigate this issue, we propose a…
This paper provides a starting point for Software Engineering (SE) researchers and practitioners faced with the problem of training machine learning models on small datasets. Due to the high costs associated with labeling data, in Software…
Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…
Foundation models contain a wealth of information from their vast number of training samples. However, most prior arts fail to extract this information in a precise and efficient way for small sample sizes. In this work, we propose a…
In practice, we usually need to build variable-sized models adapting for diverse resource constraints in different application scenarios, where weight initialization is an important step prior to training. The Learngene framework,…
Multiple-choice cloze questions are commonly used to assess linguistic proficiency and comprehension. However, generating high-quality distractors remains challenging, as existing methods often lack adaptability and control over difficulty…
We introduce ShortcutGen, a new data poisoning attack that generates sample-dependent, error-minimizing perturbations by learning a generator. The key novelty of ShortcutGen is the use of a randomly-initialized discriminator, which provides…
Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with…
The size and complexity of software applications is increasing at an accelerating pace. Source code repositories (along with their dependencies) require vast amounts of labor to keep them tested, maintained, and up to date. As the…
Most deep neural networks are trained under fixed network architectures and require retraining when the architecture changes. If expanding the network's size is needed, it is necessary to retrain from scratch, which is expensive. To avoid…
Controllable text generation (CTG) seeks to craft texts adhering to specific attributes, traditionally employing learning-based techniques such as training, fine-tuning, or prefix-tuning with attribute-specific datasets. These approaches,…
Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in guaranteeing global properties, such as…
Training Deep neural networks (DNNs) on noisy labeled datasets is a challenging problem, because learning on mislabeled examples deteriorates the performance of the network. As the ground truth availability is limited with real-world noisy…
*Data Synthesis* is a promising way to train a small model with very little labeled data. One approach for data synthesis is to leverage the rich knowledge from large language models to synthesize pseudo training examples for small models,…