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This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Hand-engineered feature sets are a well understood method for creating robust NLP models, but they require a lot of expertise and effort to create. In this work we describe how to automatically generate rich feature sets from simple units…

Computation and Language · Computer Science 2017-02-24 Travis Wolfe , Mark Dredze , Benjamin Van Durme

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

Artificial Intelligence · Computer Science 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

Human-Computer Interaction · Computer Science 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

High-quality instruction-tuning data is crucial for developing Large Language Models (LLMs) that can effectively navigate real-world tasks and follow human instructions. While synthetic data generation offers a scalable approach for…

Computation and Language · Computer Science 2025-10-14 Shuhaib Mehri , Xiusi Chen , Heng Ji , Dilek Hakkani-Tür

Practicing conversations with large language models (LLMs) presents a promising alternative to traditional in-person language learning. However, most LLMs generate text at a near-native level of complexity, making them ill-suited for first…

Computation and Language · Computer Science 2026-02-19 Meiqing Jin , Liam Dugan , Chris Callison-Burch

We present a meta-learning based generative model for zero-shot learning (ZSL) towards a challenging setting when the number of training examples from each \emph{seen} class is very few. This setup contrasts with the conventional ZSL…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Vinay Kumar Verma , Ashish Mishra , Anubha Pandey , Hema A. Murthy , Piyush Rai

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

Machine Learning · Computer Science 2022-11-01 Zichu Liu , Lacra Pavel

Current generative networks are increasingly proficient in generating high-resolution realistic images. These generative networks, especially the conditional ones, can potentially become a great tool for providing new image datasets. This…

Computer Vision and Pattern Recognition · Computer Science 2019-11-11 Victor Besnier , Himalaya Jain , Andrei Bursuc , Matthieu Cord , Patrick Pérez

This study considers a federated learning setup where cost-sensitive and strategic agents train a learning model with a server. During each round, each agent samples a minibatch of training data and sends his gradient update. As an…

Machine Learning · Computer Science 2022-12-06 Abdullah Basar Akbay , Cihan Tepedelenlioglu

This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…

Neural and Evolutionary Computing · Computer Science 2020-07-23 Ahmed Khalifa , Julian Togelius

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

Artificial Intelligence · Computer Science 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Generative Flow Networks (GFlowNets; GFNs) are a class of generative models that learn to sample compositional objects proportionally to their a priori unknown value, their reward. We focus on the case where the reward has a specified,…

Machine Learning · Computer Science 2026-05-12 Alexandre Larouche , Audrey Durand

There is a rising interest in further exploring the zero-shot learning potential of large pre-trained language models (PLMs). A new paradigm called data-generation-based zero-shot learning has achieved impressive success. In this paradigm,…

Computation and Language · Computer Science 2023-02-28 Jiahui Gao , Renjie Pi , Yong Lin , Hang Xu , Jiacheng Ye , Zhiyong Wu , Weizhong Zhang , Xiaodan Liang , Zhenguo Li , Lingpeng Kong

Generative modeling aims at producing new datapoints whose statistical properties resemble the ones in a training dataset. In recent years, there has been a burst of machine learning techniques and settings that can achieve this goal with…

Machine Learning · Computer Science 2025-03-05 Samantha J. Fournier , Pierfrancesco Urbani

It is well known that deep generative models have a rich latent space, and that it is possible to smoothly manipulate their outputs by traversing this latent space. Recently, architectures have emerged that allow for more complex…

Machine Learning · Computer Science 2019-12-06 Andrew Gambardella , Atılım Güneş Baydin , Philip H. S. Torr

To meet the requirements of real-world applications, it is essential to control generations of large language models (LLMs). Prior research has tried to introduce reinforcement learning (RL) into controllable text generation while most…

Computation and Language · Computer Science 2024-03-19 Wendi Li , Wei Wei , Kaihe Xu , Wenfeng Xie , Dangyang Chen , Yu Cheng