Related papers: Start Small: Training Controllable Game Level Gene…
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…
Hand-engineered feature sets are a well understood method for creating robust NLP models, but they require a lot of expertise and effort to create. In this work we describe how to automatically generate rich feature sets from simple units…
Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…
Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…
High-quality instruction-tuning data is crucial for developing Large Language Models (LLMs) that can effectively navigate real-world tasks and follow human instructions. While synthetic data generation offers a scalable approach for…
Practicing conversations with large language models (LLMs) presents a promising alternative to traditional in-person language learning. However, most LLMs generate text at a near-native level of complexity, making them ill-suited for first…
We present a meta-learning based generative model for zero-shot learning (ZSL) towards a challenging setting when the number of training examples from each \emph{seen} class is very few. This setup contrasts with the conventional ZSL…
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…
Current generative networks are increasingly proficient in generating high-resolution realistic images. These generative networks, especially the conditional ones, can potentially become a great tool for providing new image datasets. This…
This study considers a federated learning setup where cost-sensitive and strategic agents train a learning model with a server. During each round, each agent samples a minibatch of training data and sends his gradient update. As an…
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for…
Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…
Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…
Generative Flow Networks (GFlowNets; GFNs) are a class of generative models that learn to sample compositional objects proportionally to their a priori unknown value, their reward. We focus on the case where the reward has a specified,…
There is a rising interest in further exploring the zero-shot learning potential of large pre-trained language models (PLMs). A new paradigm called data-generation-based zero-shot learning has achieved impressive success. In this paradigm,…
Generative modeling aims at producing new datapoints whose statistical properties resemble the ones in a training dataset. In recent years, there has been a burst of machine learning techniques and settings that can achieve this goal with…
It is well known that deep generative models have a rich latent space, and that it is possible to smoothly manipulate their outputs by traversing this latent space. Recently, architectures have emerged that allow for more complex…
To meet the requirements of real-world applications, it is essential to control generations of large language models (LLMs). Prior research has tried to introduce reinforcement learning (RL) into controllable text generation while most…