Related papers: Start Small: Training Controllable Game Level Gene…
Score-based generative models can produce high quality image samples comparable to GANs, without requiring adversarial optimization. However, existing training procedures are limited to images of low resolution (typically below 32x32), and…
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…
Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…
We train a network to generate mappings between training sets and classification policies (a 'classifier generator') by conditioning on the entire training set via an attentional mechanism. The network is directly optimized for test set…
Deep learning algorithms have a large number of trainable parameters often with sizes of hundreds of thousands or more. Training this algorithm requires a large amount of training data and generating a sufficiently large dataset for these…
Generative Flow Networks (GFlowNets) learn to sample diverse candidates in proportion to a reward function, making them well-suited for scientific discovery, where exploring multiple promising solutions is crucial. Further extending…
Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose…
Generative flow networks (GFlowNets) are a family of algorithms that learn a generative policy to sample discrete objects $x$ with non-negative reward $R(x)$. Learning objectives guarantee the GFlowNet samples $x$ from the target…
There is a growing interest in dataset generation recently due to the superior generative capacity of large pre-trained language models (PLMs). In this paper, we study a flexible and efficient zero-short learning method, \textsc{ZeroGen}.…
Generative adversarial networks (GANs) have received an upsurging interest since being proposed due to the high quality of the generated data. While achieving increasingly impressive results, the resource demands associated with the large…
Generating high-quality stories spanning thousands of tokens requires competency across a variety of skills, from tracking plot and character arcs to keeping a consistent and engaging style. Due to the difficulty of sourcing labeled…
Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…
Feedback is a very important part the learning process. However, it is challenging to make this feedback both timely and accurate when relying on human markers. This is the challenge that Automated Feedback Generation attempts to address.…
The field of meta-learning seeks to improve the ability of today's machine learning systems to adapt efficiently to small amounts of data. Typically this is accomplished by training a system with a parametrized update rule to improve a…
Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…
Neural conversation models have shown great potentials towards generating fluent and informative responses by introducing external background knowledge. Nevertheless, it is laborious to construct such knowledge-grounded dialogues, and…
Recent studies have revealed the intriguing few-shot learning ability of pretrained language models (PLMs): They can quickly adapt to a new task when fine-tuned on a small amount of labeled data formulated as prompts, without requiring…
Curating labeled training data has become the primary bottleneck in machine learning. Recent frameworks address this bottleneck with generative models to synthesize labels at scale from weak supervision sources. The generative model's…
In recent years, there has been a growing interest in the development of language models capable of generating text with controllable attributes. While several approaches have been proposed, many of these methods require condition-specific…
Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…